skip to main content
research-article
Open Access

Destruction, Catharsis, and Emotional Release in Human-Robot Interaction

Authors Info & Claims
Published:18 June 2020Publication History
Skip Abstract Section

Abstract

The intersection between social, technical, and economic factors biases new product development to focus on utilitarian value. However, objects that serve alternative goals, behaviors and emotions have accompanied humankind for millennia. This article speculates about robotic objects for one non-utilitarian behavior and its implications: destruction. Robots and objects for destruction have a shared history of embodiment and heavily rely on their embodiment for interaction. Yet the topic of destruction is not very common in the field of human-robot interaction (HRI). Thus, we (1) present a survey of ethnographic investigations that show modes of HRI related to destruction, and (2) develop speculative concepts of interaction that demonstrate these ideas in HRI. By exemplifying a broad range of speculative uses of destruction in HRI and grounding it in literature, we hope this theoretical and conceptual article will bring a fresh perspective on alternative interactions with robots.

References

  1. Claude Alphonso Alvares. 1980. Homo faber. M. Nijhoff Publishers.Google ScholarGoogle Scholar
  2. Hannah Arendt. 2013. The human condition. University of Chicago Press.Google ScholarGoogle Scholar
  3. Natalie Armitage. 2015. European and African figural ritual magic: The beginnings of the voodoo doll myth. The Materiality of Magic: An Artifactual Investigation into Ritual Practices and Popular Beliefs, 85.Google ScholarGoogle Scholar
  4. Jenny Arthern and Anna Madill. 2002. How do transitional objects work? The client's view. Psychotherapy Research 12, 3 (2002), 369--388.Google ScholarGoogle ScholarCross RefCross Ref
  5. Christoph Bartneck, Michel Van Der Hoek, Omar Mubin, and Abdullah Al Mahmud. 2007a. Daisy, Daisy, give me your answer do!: Switching off a robot. In Proceedings of the ACM/IEEE International Conference on HRI. ACM, 217--222.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Christoph Bartneck, Marcel Verbunt, Omar Mubin, and Abdullah Al Mahmud. 2007b. To kill a mockingbird robot. In Proceedings of the 2007 2nd ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, 81--87.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Franz Boas. 1955. Primitive art. Vol. 8. Courier Corporation.Google ScholarGoogle Scholar
  8. Dietrich Boschung and Jan N. Bremmer, eds. 2015. The Materiality of Magic. Wilhelm Fink.Google ScholarGoogle Scholar
  9. Josef Breuer, Sigmund Freud, and James Strachey. 1955. Studies on hysteria. Basic Books.Google ScholarGoogle Scholar
  10. Barry Bryant. 2003. The wheel of time sand mandala: Visual scripture of Tibetan Buddhism. Shambhala.Google ScholarGoogle Scholar
  11. Brad J. Bushman. 2002. Does venting anger feed or extinguish the flame? Catharsis, rumination, distraction, anger, and aggressive responding. Personality and Social Psychology Bulletin 28, 6 (2002), 724--731.Google ScholarGoogle ScholarCross RefCross Ref
  12. Brad J. Bushman, Roy F. Baumeister, and Collen M. Phillips. 2001. Do people aggress to improve their mood? Catharsis beliefs, affect regulation opportunity, and aggressive responding. Journal of Personality and Social Psychology 81, 1 (2001), 17.Google ScholarGoogle ScholarCross RefCross Ref
  13. John M. Carroll. 1995. Scenario-based design: Envisioning work and technology in system development.Google ScholarGoogle Scholar
  14. Yulia Chentsova-Dutton, Nicole Senft, N. and Andrew G. Ryder. 2013. Listening to negative emotions: How culture constrains what we hear. The Positive Side of Negative Emotions 146--178.Google ScholarGoogle Scholar
  15. Mihaly Csikszentmihalyi and Eugene Halton. 1981. The meaning of things: Domestic symbols and the self. Cambridge University Press.Google ScholarGoogle Scholar
  16. Tim Dant. 1999. Material culture in the social world. McGraw-Hill Education (UK).Google ScholarGoogle Scholar
  17. Alan Dix. 2009. Human-computer interaction. In Encyclopedia of Database Systems. Springer, 1327--1331.Google ScholarGoogle Scholar
  18. Kelly Elizabeth Dobson. 2007. Machine therapy. Diss. Massachusetts Institute of Technology.Google ScholarGoogle Scholar
  19. Anthony Dunne and Fiona Raby. 2013. Speculative everything: Design, fiction, and social dreaming. MIT Press.Google ScholarGoogle Scholar
  20. David Eickhoff, Stefanie Mueller, and Patrick Baudisch. 2016. Destructive games: Creating value by destroying valuable physical objects. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 3970--3974.Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Ritva Erkolahti and Marjaana Nyström. 2009. The prevalence of transitional object use in adolescence: Is there a connection between the existence of a transitional object and depressive symptoms? European Child & Adolescent Psychiatry 18, 7 (2009), 400--406.Google ScholarGoogle ScholarCross RefCross Ref
  22. Marco Evaristti. 2000. Helena. Kolding, Trapholt Art Museum.Google ScholarGoogle Scholar
  23. Christopher A. Faraone. 1991. Binding and burying the forces of evil: The defensive use of "voodoo dolls" in Ancient Greece. Classical Antiquity 10, 2 (1991), 165--220.Google ScholarGoogle ScholarCross RefCross Ref
  24. Renata Gaddini. 1970. Transitional objects and the process of individuation: A study in three different social groups. Journal of the American Academy of Child Psychiatry 9, 2 (1970), 347--365.Google ScholarGoogle ScholarCross RefCross Ref
  25. Neil Gershenfeld. 2008. Fab: The coming revolution on your desktop--from personal computers to personal fabrication. Basic Books.Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Lee Gilmore. 2010. Theater in a crowded fire: Ritual and spirituality at Burning Man. Vol. 1. University of California Press.Google ScholarGoogle Scholar
  27. Daniel Goddemeyer. 2006. Smoke Doll. Retrieved on September 27, 2019 from http://thinkingpictures.blogspot.com/2006/07/daniel-goddemeyers-smoke-doll-how-do.html.Google ScholarGoogle Scholar
  28. Peter Goldie. 2000. Explaining expressions of emotion. Mind 109, 433 (2000), 25--38.Google ScholarGoogle ScholarCross RefCross Ref
  29. Chris Gosden and Yvonne Marshall. The cultural biography of objects. World Archaeology 31, 2 (1999), 169--178Google ScholarGoogle Scholar
  30. Edward L. Grubb and Harrison L. Grathwohl. 1967. Consumer self-concept, symbolism and market behavior: A theoretical approach. The Journal of Marketing (1967), 22--27.Google ScholarGoogle Scholar
  31. David Harvey. 2011. The enigma of capital: And the crises of capitalism. Profile Books.Google ScholarGoogle Scholar
  32. Hatchimals. Retrieved from http://www.hatchimals.com/.Google ScholarGoogle Scholar
  33. Guy Hoffman, Oren Zuckerman, Gilad Hirschberger, Michal Luria, and Tal Shani-Sherman. 2015. Design and evaluation of a peripheral robotic conversation companion. In Proceedings of the 10th Annual ACM/IEEE International Conference on HRI. ACM, 3--10.Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Robert H. Hornberger. 1959. The differential reduction of aggressive responses as a function of interpolated activities. In American Psychologist, 14.Google ScholarGoogle Scholar
  35. William Ickes, W. 1993. Empathic accuracy. Journal of Personality 61, 4 (1993), 587--610.Google ScholarGoogle ScholarCross RefCross Ref
  36. Tasuku Igarashi, Tadahiro Motoyoshi, Jiro Takai, and Toshikazu Yoshida. 2008. No mobile, no life: Self-perception and text-message dependency among Japanese high school students. Computers in Human Behavior 24, 5 (2008), 2311--2324.Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Miwa Ikemiya and Daniela K. Rosner. 2014. Broken probes: Toward the design of worn media. Personal and Ubiquitous Computing 18, 3 (2014), 671--683.Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Tim Ingold. 2013. Making: Anthropology, archaeology, art and architecture. Routledge.Google ScholarGoogle ScholarCross RefCross Ref
  39. John M. Janzen and Wyatt MacGaffey. 1974. An Anthology of Kongo Religion. Lawrence: University of Kansas (1974).Google ScholarGoogle Scholar
  40. Malte F. Jung, Nikolas Martelaro, and Pamela J. Hinds. 2015. Using robots to moderate team conflict: The case of repairing violations. In Proceedings of the 10th Annual ACM/IEEE International Conference on Human-Robot Interaction. ACM, 229--236.Google ScholarGoogle Scholar
  41. Ann Kearney‐Cooke and Ruth H. Striegel‐Moore. 1994. Treatment of childhood sexual abuse in anorexia nervosa and bulimia nervosa: A feminist psychodynamic approach. International Journal of Eating Disorders 15, 4 (1994), 305--319.Google ScholarGoogle ScholarCross RefCross Ref
  42. Robert Klass and Dennis Goss. 1997. Tibetan Buddhism and the resolution of grief: The Bardo-Thodol for the dying and the grieving. Death Studies 21, 4 (1997), 377--395.Google ScholarGoogle ScholarCross RefCross Ref
  43. Bernadett Koles and Peter Nagy. 2016. Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers. Journal of Gaming & Virtual Worlds 8, 3 (2016), 279--296.Google ScholarGoogle ScholarCross RefCross Ref
  44. Aafke Komter. 2001. Heirlooms, Nikes and bribes: Towards a sociology of things. Sociology 35, 1 (2001), 59--75.Google ScholarGoogle ScholarCross RefCross Ref
  45. Monika Kopplin. 2008. Flickwerk: The aesthetics of mended Japanese ceramics. Exhibition Catalogue 28.Google ScholarGoogle Scholar
  46. Koren Leonard. 1994. Wabi-Sabi for Artists, Designers, Poets and Philosophers. (1994).Google ScholarGoogle Scholar
  47. Lindie H. Liang, Douglas J. Brown, Huiwen Lian, Samuel Hanig, D. Lance Ferris, and Lisa M. Keeping. 2018. Righting a wrong: Retaliation on a voodoo doll symbolizing an abusive supervisor restores justice. The Leadership Quarterly.Google ScholarGoogle Scholar
  48. Michal Luria, Amit Zoran, and Jodi Forlizzi. 2019. Challenges of Designing HCI for Negative Emotions. Arxiv Preprint Arxiv:1908.07577. Workshop Paper in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems.Google ScholarGoogle Scholar
  49. Gayla Margolin. 1979. Conjoint marital therapy to enhance anger management and reduce spouse abuse. American Journal of Family Therapy 7, 2 (1979), 13--23.Google ScholarGoogle ScholarCross RefCross Ref
  50. Claire Martin. 2016. Anger Rooms: A smashing new way to relieve stress. The New York Times. Retrieved from https://www.nytimes.com/2016/11/26/business/anger-rooms-a-smashing-new-way-to-relieve-stress.html.Google ScholarGoogle Scholar
  51. Friedrich Nietzsche, Maudemarie Clark, and Alan J. Swensen. 1998. On the genealogy of morality. Hackett Publishing.Google ScholarGoogle Scholar
  52. Donald A. Norman. 2004. Emotional design: Why we love (or hate) everyday things. Basic Civitas Books.Google ScholarGoogle Scholar
  53. Beste Özcan, Daniele Caligiore, Valerio Sperati, Tania Moretta, and Gianluca Baldassarre. 2016. Transitional wearable companions: A novel concept of soft interactive social robots to improve social skills in children with autism spectrum disorder. International Journal of Social Robotics 8, 4 (2016), 471--481.Google ScholarGoogle ScholarCross RefCross Ref
  54. W. Gerrod Parrott ed. 2014. The Positive Side of Negative Emotions. Guilford Publications.Google ScholarGoogle Scholar
  55. Jeffrey S. Pierce, Brian C. Stearns, and Randy Pausch. 1999. Voodoo dolls: Seamless interaction at multiple scales in virtual environments. In Proceedings of the 1999 Symposium on Interactive 3D Graphics. ACM, 141--145.Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. Richard Posthuma and Jennifer D. Parlamis. 2012. Venting as emotion regulation: The influence of venting responses and respondent identity on anger and emotional tone. International Journal of Conflict Management 23, 1 (2012), 77--96.Google ScholarGoogle ScholarCross RefCross Ref
  57. David Pye. 1968. The nature and art of workmanship. Cambridge UP.Google ScholarGoogle Scholar
  58. Renny Ramakers. 2002. Less+ more: Droog Design in context. 010 Publishers.Google ScholarGoogle Scholar
  59. David Reiss, Marie Quayle, Tim Brett, and Clive Meux. 1998. Dramatherapy for mentally disordered offenders: Changes in levels of anger. Criminal Behaviour and Mental Health 8, 2 (1998), 139--153.Google ScholarGoogle ScholarCross RefCross Ref
  60. Marsha L. Richins. 1994. Valuing things: The public and private meanings of possessions. Journal of Consumer Research 21, 3 (1994), 504--521.Google ScholarGoogle ScholarCross RefCross Ref
  61. Julia Ringler and Holger Reckter. 2012. DESU 100: About the temptation to destroy a robot. In Proceedings of the 6th International Conference on Tangible, Embedded and Embodied Interaction. ACM, 151--152.Google ScholarGoogle ScholarDigital LibraryDigital Library
  62. Yvonne Rogers. 2012. HCI theory: Classical, modern, and contemporary. Synthesis Lectures on Human-Centered Informatics 5, 2 (2012), 1--129.Google ScholarGoogle ScholarCross RefCross Ref
  63. Corina Sas, Steve Whittaker, and John Zimmerman. 2016. Design for rituals of letting go: an embodiment perspective on disposal practices informed by grief therapy. ACM Transactions on Computer-Human Interaction (TOCHI) 23, 4 (2016), 21.Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. Andrea Scarantino and Michael Nielsen. 2015. Voodoo dolls and angry lions: How emotions explain arational actions. Philosophical Studies 172, 11 (2015), 2975--2998.Google ScholarGoogle ScholarCross RefCross Ref
  65. Joseph A. Schumpeter. 2013. Capitalism, socialism and democracy. Routledge.Google ScholarGoogle Scholar
  66. Richard Stephens, John Atkins, and Andrew Kingston. 2009. Swearing as a response to pain. Neuroreport 20, 12 (2009), 1056--1060.Google ScholarGoogle Scholar
  67. Michael Suguitan and Guy Hoffman. 2019. Blossom: A handcrafted open-source robot. ACM Transactions on Human-Robot Interaction (THRI) 8, 1 (2019): 2.Google ScholarGoogle Scholar
  68. Hidenobu Sumioka, Kensuke Koda, Shuichi Nishio, Takashi Minato, and Hiroshi Ishiguro. Revisiting ancient design of human form for communication avatar: Design considerations from chronological development of Dogū. 2013 IEEE RO-MAN. IEEE, 2013.Google ScholarGoogle ScholarCross RefCross Ref
  69. Xiang Zhi Tan, Marynel Vázquez, Elizabeth J. Carter, Cecilia G. Morales, and Aaron Steinfeld. 2018. Inducing bystander interventions during robot abuse with social mechanisms. In Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 169--177. ACM.Google ScholarGoogle ScholarDigital LibraryDigital Library
  70. Anja Thieme, Jayne Wallace, James Thomas, Ko Le Chen, Nicole Krämer, and Patrick Olivier. 2011. Lovers’ box: Designing for reflection within romantic relationships. International Journal of Human-Computer Studies 69, 5 (2011), 283--297.Google ScholarGoogle ScholarDigital LibraryDigital Library
  71. Vasiliki Tsaknaki and Ylva Fernaeus. 2016. Expanding on Wabi-Sabi as a design resource in HCI. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 5970--5983.Google ScholarGoogle ScholarDigital LibraryDigital Library
  72. Sherry Turkle. 2007. Authenticity in the age of digital companions. Interaction Studies 8, 3 (2007), 501--517.Google ScholarGoogle ScholarCross RefCross Ref
  73. Sherry Turkle. 2011. Evocative objects: Things we think with. MIT Press.Google ScholarGoogle Scholar
  74. Wouter Van der Hoog, Ianus Keller, and Pieter Jan Stappers. 2004. Gustbowl: Technology supporting affective communication through routine ritual interactions. In CHI’04 Extended Abstracts on Human Factors in Computing Systems. ACM, 775--776.Google ScholarGoogle ScholarDigital LibraryDigital Library
  75. Nicolas Villar, Kiel Gilleade, Devina Ramdunyellis, and Hans Gellersen. 2007. The voodooio gaming kit: A real-time adaptable gaming controller. Computers in Entertainment (CIE) 5, 3 (2007), 7.Google ScholarGoogle ScholarDigital LibraryDigital Library
  76. Donald W. Winnicott. 1986. 10. Transitional objects and transitional phenomena: A study of the first not-me. Essential Papers on Object Relations 254.Google ScholarGoogle Scholar
  77. Ryuji Yamazaki, Shuichi Nishio, Kohei Ogawa, Hiroshi Ishiguro, Kohei Matsumura, Kensuke Koda, and Tsutomu Fujinami. 2012. How does telenoid affect the communication between children in classroom setting? In CHI'12 Extended Abstracts on Human Factors in Computing Systems, 351--366. ACM, 2012.Google ScholarGoogle ScholarDigital LibraryDigital Library
  78. John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 493--502. ACM.Google ScholarGoogle ScholarDigital LibraryDigital Library
  79. Amit Zoran. 2013. Hybrid basketry: Interweaving digital practice within contemporary craft. In ACM SIGGRAPH 2013 Art Gallery. ACM, 324--331.Google ScholarGoogle ScholarDigital LibraryDigital Library
  80. Amit Zoran and Leah Buechley. 2013. Hybrid reassemblage: An exploration of craft, digital fabrication and artifact uniqueness. Leonardo 46, 1 (2013), 4--10.Google ScholarGoogle ScholarCross RefCross Ref
  81. Amit Zoran and Joseph A. Paradiso. 2013. FreeD: A freehand digital sculpting tool. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2613--2616.Google ScholarGoogle Scholar

Index Terms

  1. Destruction, Catharsis, and Emotional Release in Human-Robot Interaction

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in

      Full Access

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format .

      View HTML Format