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Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing

Published:19 September 2013Publication History
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Abstract

The sustainability challenges facing society today require approaches that look beyond single product-user interactions. Focusing on socially shared practices—e.g. cooking, laundering—has been identified as a promising direction. Building on a growing body of research in sustainable HCI that takes practices as unit of analysis, this article explores what it means to take practices as a unit of design. Drawing on theories of practice, it proposes that practice-oriented design approaches should: involve bodily performance, create crises of routine and generate a variety of performances. These guidelines were integrated into a Generative Improv Performances (GIP) approach, entailing a series of performances by improvisation actors with low-fidelity prototypes in a lab environment. The approach was implemented in an empirical study on bathing. Although the empirical example does not deal with common types of interactive technologies, the guidelines and GIP approach offer sustainable HCI a way to think beyond immediate interactions and to conceptualize change on a practice level.

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    • Published in

      cover image ACM Transactions on Computer-Human Interaction
      ACM Transactions on Computer-Human Interaction  Volume 20, Issue 4
      Special issue on practice-oriented approaches to sustainable HCI
      September 2013
      156 pages
      ISSN:1073-0516
      EISSN:1557-7325
      DOI:10.1145/2509404
      Issue’s Table of Contents

      Copyright © 2013 ACM

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      Publication History

      • Published: 19 September 2013
      • Accepted: 1 June 2013
      • Revised: 1 January 2013
      • Received: 1 April 2012
      Published in tochi Volume 20, Issue 4

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