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"I Love All the Bits": The Materiality of Boardgames

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Published:07 May 2016Publication History

ABSTRACT

This paper presents findings from a study of boardgamers which stress the importance of the materiality of modern boardgames. It demonstrates that materiality is one of four significant factors in the player experience of tabletop gaming and describes four domains of materiality in boardgaming settings. Further, building on understanding of non-use in HCI, it presents boardgames as a unique situation of parallel use, in which users simultaneously engage with a single game in both digital and material, non-digital environments.

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        cover image ACM Conferences
        CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
        May 2016
        6108 pages
        ISBN:9781450333627
        DOI:10.1145/2858036

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