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Game User Experience EvaluationJune 2015
Publisher:
  • Springer Publishing Company, Incorporated
ISBN:978-3-319-15984-3
Published:04 June 2015
Pages:
285
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Abstract

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Cited By

  1. ACM
    Halabi N, Mirza-Babaei P, Uszkoreit L and Wallner G Exploring Severity of Gameplay Issues from Players' Perspective Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, (108-113)
  2. ACM
    Miura T, Matsuo M, Yabu K, Katagiri A, Sakajiri M, Onishi J, Kurata T and Ifukube T (2020). GAME, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 4:4, (1-30), Online publication date: 17-Dec-2020.
  3. Fabricatore C, Gyaurov D and Lopez X (2019). An exploratory study of the relationship between meaning-making and quality in games, Multimedia Tools and Applications, 78:10, (13539-13564), Online publication date: 1-May-2019.
  4. ACM
    Christensen J, Mathiesen M, Poulsen J, Ustrup E and Kraus M Player Experience in a VR and Non-VR Multiplayer Game Proceedings of the Virtual Reality International Conference - Laval Virtual, (1-4)
  5. ACM
    Han H, Kuai K and Fei G Player Experience Information Evaluation in 3D Virtual Environments Proceedings of the 31st International Conference on Computer Animation and Social Agents, (23-26)
  6. ACM
    Bayrak A, Abernethy M, Zhu Y, Lawati Z and Sutherland C Signal to emotion Proceedings of the 29th Australian Conference on Computer-Human Interaction, (472-476)
  7. ACM
    Rogerson M, Gibbs M and Smith W "I Love All the Bits" Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (3956-3969)
  8. ACM
    Gutwin C, Rooke C, Cockburn A, Mandryk R and Lafreniere B Peak-End Effects on Player Experience in Casual Games Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (5608-5619)
  9. ACM
    Muender T, Miller M, Birk M and Mandryk R Extracting Heart Rate from Videos of Online Participants Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (4562-4567)
  10. ACM
    Bernhaupt R and Mueller F Game User Experience Evaluation Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, (940-943)
Contributors
  • Computer Science Research Institute of Toulouse

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