Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.
Cited By
- Halabi N, Mirza-Babaei P, Uszkoreit L and Wallner G Exploring Severity of Gameplay Issues from Players' Perspective Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, (108-113)
- Miura T, Matsuo M, Yabu K, Katagiri A, Sakajiri M, Onishi J, Kurata T and Ifukube T (2020). GAME, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 4:4, (1-30), Online publication date: 17-Dec-2020.
- Fabricatore C, Gyaurov D and Lopez X (2019). An exploratory study of the relationship between meaning-making and quality in games, Multimedia Tools and Applications, 78:10, (13539-13564), Online publication date: 1-May-2019.
- Christensen J, Mathiesen M, Poulsen J, Ustrup E and Kraus M Player Experience in a VR and Non-VR Multiplayer Game Proceedings of the Virtual Reality International Conference - Laval Virtual, (1-4)
- Han H, Kuai K and Fei G Player Experience Information Evaluation in 3D Virtual Environments Proceedings of the 31st International Conference on Computer Animation and Social Agents, (23-26)
- Bayrak A, Abernethy M, Zhu Y, Lawati Z and Sutherland C Signal to emotion Proceedings of the 29th Australian Conference on Computer-Human Interaction, (472-476)
- Rogerson M, Gibbs M and Smith W "I Love All the Bits" Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (3956-3969)
- Gutwin C, Rooke C, Cockburn A, Mandryk R and Lafreniere B Peak-End Effects on Player Experience in Casual Games Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (5608-5619)
- Muender T, Miller M, Birk M and Mandryk R Extracting Heart Rate from Videos of Online Participants Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (4562-4567)
- Bernhaupt R and Mueller F Game User Experience Evaluation Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, (940-943)
Index Terms
- Game User Experience Evaluation
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