We all use stories to communicate, explore, persuade, and inspire. In user experience, stories help us to understand our users, learn about their goals, explain our research, and demonstrate our design ideas. In this book, Quesenbery and Brooks teach you how to craft and tell your own unique stories to improve your designs. Testimonials "Stories facilitate a level of communication that is as close to telepathy as you can get. Kevin and Whitney guide you to use storytelling in `how to' scenarios so smoothly that you may never realize how far you leapfrogged ahead and never know the mistakes you didn't make because of this book. It's that good." Annette Simmons, author of The Story Factor "A very practical, readable survey of ways to use one of the world's oldest and most powerful transmedia formsstorytellingto increase the coherence and effectiveness of digital artifacts. Brooks and Quesenbery offer concrete strategies for creating a richer design process and more successful user experiences." Janet Murray, Director of Graduate Studies, Digital Media M.S./Ph.D. Program, Georgia Tech "Whitney and Kevin clearly articulate the power and effectiveness of storytelling for understanding users and communicating their real experiences to all project stakeholders. Their guidelines for integrating storytelling into user research and design have already given me new ways to help my clients better know their users and deliver great products and services. This is a reference I will be reaching for regularly." Karen Bachmann, Partner, Seascape Consulting "I have been tantalized by the power of the story to impact so many facets of the user experience process. The arrival of this thoughtful, actionable, and wide-ranging book is a glorious day! Steve Portigal, Principal, Portigal Consulting
Cited By
- Lewis M and Perry M Follow the Money Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, (1-14)
- Peng Q and Martens J Requirements gathering for tools in support of storyboarding in user experience design Proceedings of the 32nd International BCS Human Computer Interaction Conference, (1-10)
- Razek A, van Husen C, Pallot M and Richir S A Comparative Study on Conventional versus Immersive Service Prototyping (VR, AR, MR) Proceedings of the Virtual Reality International Conference - Laval Virtual, (1-10)
- Ismirle J Using Experience Maps to Consider Individual Stories Proceedings of the 36th ACM International Conference on the Design of Communication, (1-6)
- Murauer N Design Thinking Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, (126-132)
- Weibert A, Aal K, Oertel Ribeiro N and Wulf V "This is My Story..." Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, (144-149)
- Gkikas K, Nathanael D and Marmaras N Challenges faced when teaching how to write a user scenario Proceedings of the European Conference on Cognitive Ergonomics, (170-175)
- Aristomenopoulos G, Kaldanis V, Katsaros G and Papavassiliou S (2016). Experimentally driven quality of experience-aware multimedia content delivery in modern wireless networks, International Journal of Communication Systems, 29:14, (2065-2083), Online publication date: 25-Sep-2016.
- Kim J, Kim H and Choi J Development of Smart Product, DUET using SQFD and Storytelling Proceedings of HCI Korea, (298-306)
- Ryan C and Potts L Leading participant-centered research Proceedings of the 33rd Annual International Conference on the Design of Communication, (1-6)
- Absar R and Guastavino C (2015). The design and formative evaluation of nonspeech auditory feedback for an information system, Journal of the Association for Information Science and Technology, 66:8, (1696-1708), Online publication date: 1-Aug-2015.
- Loehmann S, Landau M, Koerber M, Hausen D, Proppe P and Hackenschmied M The Periscope Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, (1-10)
- Loehmann S, Landau M, Koerber M and Butz A Heartbeat Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, (1-10)
- Tag B, Hur J, Ohta N and Sugiura K Collaborative storyboarding through democratization of content production Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, (1-4)
- Michailidou I, von Saucken C and Lindemann U How to create a user experience story Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I, (554-563)
- Körber M and Bengler K Measurement of momentary user experience in an automotive context Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, (194-201)
- Zhang X, Wakkary R, Maestri L and Desjardins A Memory-storming Proceedings of the Designing Interactive Systems Conference, (524-533)
- Mirza-Babaei P, Nacke L, Fitzpatrick G, White G, McAllister G and Collins N Biometric storyboards CHI '12 Extended Abstracts on Human Factors in Computing Systems, (2315-2320)
- Özçelik Buskermolen D, Terken J and Eggen B Informing user experience design about users CHI '12 Extended Abstracts on Human Factors in Computing Systems, (1757-1762)
- Kukec M, Ljubic S and Glavinic V Need for usability and wish for mobility Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health, (171-190)
- Atasoy B and Martens J Crafting user experiences by incorporating dramaturgical techniques of storytelling Procedings of the Second Conference on Creativity and Innovation in Design, (91-102)
- Atasoy B and Martens J STORIFY CHI '11 Extended Abstracts on Human Factors in Computing Systems, (2263-2268)
- Mirza-babaei P Biometrics to improve methodologies on understanding player's gameplay experience Proceedings of the 25th BCS Conference on Human-Computer Interaction, (546-549)
- Light A, Wakeman I, Robinson J, Basu A and Chalmers D Chutney and relish Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, (208-215)
Index Terms
- Storytelling for User Experience: Crafting Stories for Better Design
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