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Mobile Collocated Gaming: Collaborative Play and Meaning-Making on a University Campus

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Published:15 October 2020Publication History
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Abstract

Many mobile games are designed to be placeless, so that mobile device owners could play anytime, anywhere. But does such design erase the sense of place in mobile gaming? To investigate the spatiality of mobile gaming, we conducted an ethnographic study of mobile gaming in a Chinese university. We found mobile gaming as a form of collocated interaction, where participants collectively created meanings around distinctive places on the campus including dormitory, classroom, and laboratory, and engaged in collaborative play. Their mobile collocated gaming was shaped by the social, organizational, and cultural contexts of places. The spatiality of mobile collocated gaming entails both appropriation of the norms and expectations of places and creation of new meanings to negotiate tensions between mobile gaming and places. We further discuss the spatiality of mobile collocated gaming and broader social and cultural conditions.

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 4, Issue CSCW2
    CSCW
    October 2020
    2310 pages
    EISSN:2573-0142
    DOI:10.1145/3430143
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