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Expanding the Bounds of Seated Virtual Workspaces

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Published:31 May 2020Publication History
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Abstract

Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve upon existing physical multi-display environments by rendering large, ergonomic virtual display spaces whenever and wherever they are needed. However, given the physical and ergonomic limitations of neck movement, users may need assistance to view these display spaces comfortably. Through two studies, we developed new ways of minimising the physical effort and discomfort of viewing such display spaces. We first explored how the mapping between gaze angle and display position could be manipulated, helping users view wider display spaces than currently possible within an acceptable and comfortable range of neck movement. We then compared our implicit control of display position based on head orientation against explicit user control, finding significant benefits in terms of user preference, workload and comfort for implicit control. Our novel techniques create new opportunities for productive work by leveraging MR headsets to create interactive wide virtual workspaces with improved comfort and usability. These workspaces are flexible and can be used on-the-go, e.g., to improve remote working or make better use of commuter journeys.

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  1. Expanding the Bounds of Seated Virtual Workspaces

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            cover image ACM Transactions on Computer-Human Interaction
            ACM Transactions on Computer-Human Interaction  Volume 27, Issue 3
            June 2020
            262 pages
            ISSN:1073-0516
            EISSN:1557-7325
            DOI:10.1145/3403634
            Issue’s Table of Contents

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            Publication History

            • Published: 31 May 2020
            • Online AM: 7 May 2020
            • Accepted: 1 December 2019
            • Revised: 1 October 2019
            • Received: 1 February 2018
            Published in tochi Volume 27, Issue 3

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