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Running with Technology: Evaluating the Impact of Interacting with Wearable Devices on Running Movement

Published:11 September 2017Publication History
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Abstract

The use of wearable devices during running has become commonplace. Although there is ongoing research on interaction techniques for use while running, the effects of the resulting interactions on the natural movement patterns have received little attention so far. While previous studies on pedestrians reported increased task load and reduced walking speed while interacting, running movement further restricts interaction and requires minimizing interferences, e.g. to avoid injuries and maximize comfort. In this paper, we aim to shed light on how interacting with wearable devices affects running movement. We present results from a motion-tracking study (N=12) evaluating changes in movement and task load when users interact with a smartphone, a smartwatch, or a pair of smartglasses while running. In our study, smartwatches required less effort than smartglasses when using swipe input, resulted in less interference with the running movement and were preferred overall. From our results, we infer a number of guidelines regarding interaction design targeting runners.

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          cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
          Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 1, Issue 3
          September 2017
          2023 pages
          EISSN:2474-9567
          DOI:10.1145/3139486
          Issue’s Table of Contents

          Copyright © 2017 ACM

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          Publication History

          • Published: 11 September 2017
          • Revised: 1 July 2017
          • Accepted: 1 July 2017
          • Received: 1 May 2017
          Published in imwut Volume 1, Issue 3

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