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Gamified and persuasive systems as behavior change agents for health and wellness

Published:14 September 2017Publication History
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Abstract

Gameful elements and persuasive strategies can motivate and encourage people to take charge of their health and achieve their ultimate wellness goal.

References

  1. Orji, R. Why are persuasive strategies effective? Exploring the strengths and weaknesses of socially-oriented persuasive strategies. In International Conference on Persuasive Technology. Spring, 2017, 253--266.Google ScholarGoogle ScholarCross RefCross Ref
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  1. Gamified and persuasive systems as behavior change agents for health and wellness

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          • Published in

            cover image XRDS: Crossroads, The ACM Magazine for Students
            XRDS: Crossroads, The ACM Magazine for Students  Volume 24, Issue 1
            Incentives and Gamification
            Fall 2017
            61 pages
            ISSN:1528-4972
            EISSN:1528-4980
            DOI:10.1145/3140569
            Issue’s Table of Contents

            Copyright © 2017 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 14 September 2017

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