Index Terms
- Designing craft games
Recommendations
Designing game idea generation games
Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, ShareThis paper introduces idea generation games designed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project that studies methods for design and evaluation of casual mobile ...
Designing Brutal Multiplayer Video Games
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsNon-digital forms of play that allow players to direct brute force directly upon each other, such as martial arts, boxing and full contact team sports, are very popular. However, inter-player brutality has largely been unexplored as a feature of digital ...
Designing tangible video games: lessons learned from the sifteo cubes
CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsIn this paper, we present a collaborative game designed for Sifteo Cubes, a new tangible interface for multiplayer games. We discuss how this game exploits the platform's interface to transfer some of the game mechanics into the non-digital world, and ...
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