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Entering the education arcade

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Published:01 October 2003Publication History
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Responding to social, economic, and technological trends which make games the most powerful medium for reaching young learners, The Education Arcade project, based in the MIT Comparative Media Studies Program, seeks to prototype games that teach, develop curricular materials which support existing commercial titles, and help prepare teachers to use games in the classroom. This article reports on the first three prototypes that are producing -- Supercharged! (electromagnetism), Environmental Detectives (environmental science) and Revolution (American History).

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References

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        cover image Computers in Entertainment
        Computers in Entertainment   Volume 1, Issue 1
        Theoretical and Practical Computer Applications in Entertainment
        October 2003
        134 pages
        EISSN:1544-3574
        DOI:10.1145/950566
        Issue’s Table of Contents

        Copyright © 2003 ACM

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        • Published: 1 October 2003

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