No abstract available.
Cited By
- Rojas-Salazar A and Haahr M The CLG Framework: A Methodical Approach to Designing Educational Video Games Proceedings of the 18th Latin American Conference on Learning Technologies (LACLO 2023), (254-270)
- Fiorucci A, Yee-King M and Gillies M Beyond Motivation and Engagement: Students’ Voices on the Use of Game-based Learning in a Bachelor Computer Science Online Degree Proceedings of the 2023 ACM Conference on Information Technology for Social Good, (48-56)
- Barzilai S, Mor-Hagani S, Abed F, Tal-Savir D, Goldik N, Talmon I and Davidow O (2023). Misinformation Is Contagious, Computers & Education, 202:C, Online publication date: 1-Sep-2023.
- Stamenković S, Jovanović N, Vasović B, Cvjetković M and Jovanović Z (2023). Software tools for learning artificial intelligence algorithms, Artificial Intelligence Review, 56:9, (10297-10326), Online publication date: 1-Sep-2023.
- Grace T, Abel C and Salen K Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital Media Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, (289-297)
- Gee E and Gao Y (2023). Defining Game-Mediated Second and Foreign Language Teaching and Learning, International Journal of Game-Based Learning, 13:1, (1-15), Online publication date: 19-May-2023.
- Lundblade K If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor Proceedings of the 18th International Conference on the Foundations of Digital Games, (1-7)
- Gao L, Ward R and Fabricatore C (2023). Guidelines of Serious Game Design for Promoting Reframing, Simulation and Gaming, 54:1, (68-84), Online publication date: 1-Feb-2023.
- Herder T and Rau M (2022). Representational-competency supports in the context of an educational video game for undergraduate astronomy, Computers & Education, 190:C, Online publication date: 1-Dec-2022.
- Kao D, Magana A, Oyedokun O and Ravi A Towards an Educational Computing Career Exploration Game Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, (8-16)
- McKittrick M Climate Change Games as Boundary Objects Proceedings of the 40th ACM International Conference on Design of Communication, (32-41)
- Kutay E and Oner D (2022). Coding with Minecraft: The Development of Middle School Students’ Computational Thinking, ACM Transactions on Computing Education, 22:2, (1-19), Online publication date: 30-Jun-2022.
- Jacques L (2022). Proximal Processes and Problem Solving, Simulation and Gaming, 53:3, (221-236), Online publication date: 1-Jun-2022.
- Eiris R, Wen J and Gheisari M (2022). iVisit-Collaborate, Computers & Education, 177:C, Online publication date: 1-Feb-2022.
- Maqsood S and Chiasson S (2021). Design, Development, and Evaluation of a Cybersecurity, Privacy, and Digital Literacy Game for Tweens, ACM Transactions on Privacy and Security, 24:4, (1-37), Online publication date: 30-Nov-2021.
- Ma Q and Harpstead E Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science Principles Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, (117-121)
- Mullins J and Cronan T (2021). Enterprise systems knowledge, beliefs, and attitude, International Journal of Information Management: The Journal for Information Professionals, 59:C, Online publication date: 1-Aug-2021.
- Kristensen K, Marchetti E and Valente A The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia Learning and Collaboration Technologies: New Challenges and Learning Experiences, (469-487)
- Miller E Designing Interactive Storytelling Games to Teach Computational Thinking HCI in Games: Experience Design and Game Mechanics, (342-351)
- Campos I (2022). Not too young to learn about the news, International Journal of Child-Computer Interaction, 27:C, Online publication date: 1-Mar-2021.
- de Oliveira E, silva J, Neto F, de Sousa Monteiro B, Anunciação W and de Sousa Neto A Doctraining mobile Proceedings of the 10th Euro-American Conference on Telematics and Information Systems, (1-8)
- Rojas-Salazar A and Haahr M Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review Serious Games, (135-149)
- Tanjung M and Sitompul O (2020). “Kian Santang” game as historical educational media using digital storytelling concept, Education and Information Technologies, 25:6, (5379-5388), Online publication date: 1-Nov-2020.
- Khowaja K and Salim S (2019). A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD), Universal Access in the Information Society, 19:4, (739-781), Online publication date: 1-Nov-2020.
- Coenraad M, Pellicone A, Ketelhut D, Cukier M, Plane J and Weintrop D (2020). Experiencing Cybersecurity One Game at a Time, Simulation and Gaming, 51:5, (586-611), Online publication date: 1-Oct-2020.
- Marklund B, Rouse R and Holloway-Attaway L Contextualizing Game Literacy International Conference on the Foundations of Digital Games, (1-6)
- Gómez-Maureira M, Kniestedt I, Dingli S, Farrugia D and Marklund B CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets Proceedings of the 15th International Conference on the Foundations of Digital Games, (1-10)
- Charles D and Cowley B Behavlet Analytics for Player Profiling and Churn Prediction HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games, (631-643)
- Johnson C, Bailey S and Mercado A Does Gamification Work? Analyzing Effects of Game Features on Learning in an Adaptive Scenario-Based Trainer Adaptive Instructional Systems, (493-504)
- Pallavicini F, Pepe A, Caragnano C and Mantovani F Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead Universal Access in Human-Computer Interaction. Applications and Practice, (212-228)
- Howard K Learning about Queer Representation through Mods Proceedings of the 31st ACM Conference on Hypertext and Social Media, (213-216)
- Gauthier A, Porayska-Pomsta K and Mareschal D Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game Artificial Intelligence in Education, (103-108)
- Hewett K, Zeng G and Pletcher B (2020). The Acquisition of 21st-Century Skills Through Video Games, Simulation and Gaming, 51:3, (336-364), Online publication date: 1-Jun-2020.
- Barros C, Carvalho A and Salgueiro A (2019). The effect of the serious game Tempoly on learning arithmetic polynomial operations, Education and Information Technologies, 25:3, (1497-1509), Online publication date: 1-May-2020.
- Lee V, Poole F, Clarke-Midura J, Recker M and Rasmussen M Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries Proceedings of the 51st ACM Technical Symposium on Computer Science Education, (787-793)
- Li J (2022). Development and validation of Second Language Online Reading Strategies Inventory, Computers & Education, 145:C, Online publication date: 1-Feb-2020.
- Contreras-Espinosa R and Gomez J (2020). How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play?, Journal of Information Technology Research, 13:1, (17-29), Online publication date: 1-Jan-2020.
- Zhao W and Shute V (2019). Can playing a video game foster computational thinking skills?, Computers & Education, 141:C, Online publication date: 1-Nov-2019.
- Yong S, Gates P, Chan A, Lee C, Matthews R and Tiong K Exploring the Feasibility of Computer Games in Mathematics Education 2019 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE), (1-6)
- List A (2022). Defining digital literacy development, Computers & Education, 138:C, (146-158), Online publication date: 1-Sep-2019.
- Ruch A Trans-pacific project-based learning Proceedings of the 14th International Conference on the Foundations of Digital Games, (1-9)
- Mallory S To the Mun: Kerbal Space Program as Playful, Educational Experience HCI in Games, (320-332)
- Damen I, Brehm M, Bravo A, McClelland J, Harde A, Frommel J and Bernhaupt R MirrorMe Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, (1-6)
- Mayfield K, Cline S, Lewis A, Brookover J, Day E, Kelley W and Sparks S Designing a Molecular Biology Serious Educational Game Proceedings of the 2019 ACM Southeast Conference, (210-213)
- Treglia E, Magnanini A and Caione G (2020). Video Games and Accessibility, International Journal of Digital Literacy and Digital Competence, 10:2, (29-36), Online publication date: 1-Apr-2019.
- Chan A, Yong S and Gates P (2019). Similarities and Differences in Learning of Metacognitive Skills, International Journal of Game-Based Learning, 9:1, (1-14), Online publication date: 1-Jan-2019.
- Hamdaoui N, Khalidi Idrissi M and Bennani S (2018). Modeling Learners in Educational Games, Simulation and Gaming, 49:6, (675-699), Online publication date: 1-Dec-2018.
- Mekler E, Iacovides I and Bopp J "A Game that Makes You Question..." Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, (315-327)
- Dele-Ajayi O, Strachan R, Pickard A and Sanderson J Designing for All: Exploring Gender Diversity and Engagement with Digital Educational Games by Young People. 2018 IEEE Frontiers in Education Conference (FIE), (1-9)
- Yong S, Gates P and Chan A (2018). A Gaming Perspective on Mathematics Education, International Journal of Information and Communication Technology Education, 14:4, (85-98), Online publication date: 1-Oct-2018.
- Fallon T, Aylett R, Minnis H and Rajendran G (2018). Investigating social vulnerability in children using computer mediated role-play, Computers & Education, 125:C, (458-464), Online publication date: 1-Oct-2018.
- Murnane E Unraveling the mortal coil Proceedings of the 13th International Conference on the Foundations of Digital Games, (1-10)
- Tai Y, Ting Y and Tseng T (2018). A Proposed Cohesive Use of Online Discussion Board from the Aspects of Instructional and Social Interactions in Engineering Education, International Journal of Online Pedagogy and Course Design, 8:3, (33-44), Online publication date: 1-Jul-2018.
- Davis K, Boss J and Meas P (2018). Playing in the Virtual Sandbox, International Journal of Game-Based Learning, 8:3, (56-76), Online publication date: 1-Jul-2018.
- Buteau C and Muller E (2018). Case Study of an Epistemic Mathematics Computer Game, International Journal of Game-Based Learning, 8:3, (34-55), Online publication date: 1-Jul-2018.
- Campos I and Sardo A Teaching news literacy to children with digital games Proceedings of the 17th ACM Conference on Interaction Design and Children, (587-592)
- Mills K, Bonsignore E, Clegg T, Ahn J, Yip J, Pauw D, Cabrera L, Hernly K and Pitt C Designing to illuminate children's scientific funds of knowledge through social media sharing Proceedings of the 17th ACM Conference on Interaction Design and Children, (266-277)
- Kumar P, Vitak J, Chetty M, Clegg T, Yang J, McNally B and Bonsignore E Co-designing online privacy-related games and stories with children Proceedings of the 17th ACM Conference on Interaction Design and Children, (67-79)
- Slovak P, Salen K, Ta S and Fitzpatrick G Mediating Conflicts in Minecraft Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, (1-13)
- Barr M (2018). Student attitudes to games-based skills development, Computers in Human Behavior, 80:C, (283-294), Online publication date: 1-Mar-2018.
- Berki E and Mystakidis S (2018). The Case of Literacy Motivation, International Journal of Web-Based Learning and Teaching Technologies, 13:1, (64-79), Online publication date: 1-Jan-2018.
- Vezzoli Y, Vasalou A and Porayska-Pomsta K (2017). Dyslexia in SNS, Proceedings of the ACM on Human-Computer Interaction, 1:CSCW, (1-14), Online publication date: 6-Dec-2017.
- Vasalou A, Khaled R, Holmes W and Gooch D (2017). Digital games-based learning for children with dyslexia, Computers & Education, 114:C, (175-192), Online publication date: 1-Nov-2017.
- Rowe E, Asbell-Clarke J, Baker R, Eagle M, Hicks A, Barnes T, Brown R and Edwards T (2017). Assessing implicit science learning in digital games, Computers in Human Behavior, 76:C, (617-630), Online publication date: 1-Nov-2017.
- Tanenbaum T, Gardner D and Cowling M Teaching Pervasive Game Design in a Zombie Apocalypse Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, (165-177)
- Roose K and Veinott E Roller Coaster Park Manager by Day Problem Solver by Night Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, (277-282)
- Horn B, Cooper S and Deterding S Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game Proceedings of the Annual Symposium on Computer-Human Interaction in Play, (277-289)
- Visani Scozzi M, Iacovides I and Linehan C A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games Proceedings of the Annual Symposium on Computer-Human Interaction in Play, (217-228)
- Newcombe J and Brick B (2017). Blending Video Games Into Language Learning, International Journal of Computer-Assisted Language Learning and Teaching, 7:4, (75-89), Online publication date: 1-Oct-2017.
- Shah K (2017). Game-Based Accounting Learning, International Journal of Information Systems in the Service Sector, 9:4, (21-29), Online publication date: 1-Oct-2017.
- Newcombe J and Brick B (2017). Blending Video Games Into Language Learning, International Journal of Computer-Assisted Language Learning and Teaching, 7:4, (75-89), Online publication date: 1-Oct-2017.
- Zhang B, Robb N and Goodman L Emerging Educational Technologies for Cross-Cultural Collaboration Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, (98-102)
- Kriglstein S, Brandmüller M, Pohl M and Bauer C A location-based educational game for understanding the traveling salesman problem Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, (1-8)
- Cheng M, Rosenheck L, Lin C and Klopfer E (2017). Analyzing gameplay data to inform feedback loops in The Radix Endeavor, Computers & Education, 111:C, (60-73), Online publication date: 1-Aug-2017.
- Sung H, Hwang G, Lin C and Hong T (2017). Experiencing the Analects of Confucius, Computers & Education, 110:C, (143-153), Online publication date: 1-Jul-2017.
- Huizenga J, ten Dam G, Voogt J and Admiraal W (2017). Teacher perceptions of the value of game-based learning in secondary education, Computers & Education, 110:C, (105-115), Online publication date: 1-Jul-2017.
- Kreniske P (2017). Developing a culture of commenting in a first-year seminar, Computers in Human Behavior, 72:C, (724-732), Online publication date: 1-Jul-2017.
- Villeroy M CodeStitch Proceedings of the 2017 Conference on Interaction Design and Children, (575-581)
- Kolodner J, Said T, Wright K and Pallant A Drawn into Science Through Authentic Virtual Practice Proceedings of the 2017 Conference on Interaction Design and Children, (385-391)
- Harrell D and Lim C (2017). Reimagining the avatar dream, Communications of the ACM, 60:7, (50-61), Online publication date: 26-Jun-2017.
- Tchetgen P DrumBall Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, (524-531)
- Kordaki M and Gousiou A (2017). Digital card games in education, Computers & Education, 109:C, (122-161), Online publication date: 1-Jun-2017.
- Tsikerdekis M (2017). Designing a Successful Collaborative Wiki, International Journal of Technology and Human Interaction, 13:2, (22-39), Online publication date: 1-Apr-2017.
- Mancini T and Sibilla F (2017). Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players, Computers in Human Behavior, 69:C, (275-283), Online publication date: 1-Apr-2017.
- Pan Y, Mishra S and Schwartz D Gamifying Course Modules for Entry Level Students Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, (435-440)
- Xu Z and Jang E (2017). The role of math self-efficacy in the structural model of extracurricular technology-related activities and junior elementary school students' mathematics ability, Computers in Human Behavior, 68:C, (547-555), Online publication date: 1-Mar-2017.
- Hadjistassou S (2017). The Epistemology of Skill and Knowledge Development to Teach Portuguese in a Virtual Learning Environment, International Journal of Virtual and Personal Learning Environments, 7:1, (12-29), Online publication date: 1-Jan-2017.
- Siyahhan S, Ingram-Goble A, Barab S and Solomou M (2017). Educational Games to Support Caring and Compassion Among Youth, International Journal of Gaming and Computer-Mediated Simulations, 9:1, (61-76), Online publication date: 1-Jan-2017.
- Chang B, Chen S, Tsai Y and Lai M (2017). The effects of task activities and gaming scales on eye reading and visual search performance, Computers in Human Behavior, 66:C, (16-25), Online publication date: 1-Jan-2017.
- Hernandez-Linares R, Sánchez H, Agudo J and Rico M (2017). Chronos, Computer Applications in Engineering Education, 25:1, (79-89), Online publication date: 1-Jan-2017.
- Clark D, Virk S, Barnes J and Adams D (2016). Self-explanation and digital games, Computers & Education, 103:C, (28-43), Online publication date: 1-Dec-2016.
- Cantallops M and Sicilia M Motivations to read and learn in videogame lore Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, (585-591)
- Oberdörfer S and Latoschik M Interactive gamified 3D-training of affine transformations Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, (343-344)
- Laporte L and Zaman B Informing Content-driven Design of Computer Programming Games Proceedings of the 9th Nordic Conference on Human-Computer Interaction, (1-10)
- Perttula A, Tuomi P, Kiili K and Lindstedt A Promoting students' fractional thinking by challenging them to design game-based number line tasks for others Proceedings of the 20th International Academic Mindtrek Conference, (426-432)
- Burch E, Fernsler J, Brulle R and Zhu J Echo Chamber Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, (101-107)
- Hadjistassou S and Molka-Danielsen J (2016). An Experienced Austrian Educator's View on the 3-D Skills Implemented to Design and Integrate an Alien Mystery in OpenSim, International Journal of Computer-Assisted Language Learning and Teaching, 6:4, (56-74), Online publication date: 1-Oct-2016.
- Shintaku K (2016). The Interplay of Game Design and Pedagogical Mediation in Game-Mediated Japanese Learning, International Journal of Computer-Assisted Language Learning and Teaching, 6:4, (36-55), Online publication date: 1-Oct-2016.
- Qian M and Clark K (2016). Game-based Learning and 21st century skills, Computers in Human Behavior, 63:C, (50-58), Online publication date: 1-Oct-2016.
- Kourova A, Salter A, Pidberejna I and McDaniel R From Orlando to Russia Proceedings of the 34th ACM International Conference on the Design of Communication, (1-8)
- Formosa P, Ryan M and Staines D (2016). Papers, Please and the systemic approach to engaging ethical expertise in videogames, Ethics and Information Technology, 18:3, (211-225), Online publication date: 1-Sep-2016.
- Martinovic D, Burgess G, Pomerleau C and Marin C (2016). Computer games that exercise cognitive skills, Computers in Human Behavior, 60:C, (451-462), Online publication date: 1-Jul-2016.
- de-Marcos L, García-López E, García-Cabot A, Medina-Merodio J, Domínguez A, Martínez-Herráiz J and Diez-Folledo T (2016). Social network analysis of a gamified e-learning course, Computers in Human Behavior, 60:C, (312-321), Online publication date: 1-Jul-2016.
- Law E, Watkins D, Barwick J and Kirk E An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's Lives Proceedings of the The 15th International Conference on Interaction Design and Children, (322-333)
- Silpasuwanchai C, Ma X, Shigemasu H and Ren X Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning Proceedings of the 2016 ACM Conference on Designing Interactive Systems, (459-472)
- Baker R, Clarke-Midura J and Ocumpaugh J (2016). Towards general models of effective science inquiry in virtual performance assessments, Journal of Computer Assisted Learning, 32:3, (267-280), Online publication date: 1-Jun-2016.
- Richard G and Kafai Y Blind Spots in Youth DIY Programming Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (1473-1485)
- Johanson C and Mandryk R Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (3450-3461)
- Pellicone A Performing Play Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, (244-248)
- Slegers K, Maurer B, Bleumers L, Krischkowsky A, Duysburgh P and Blythe M Game-based HCI Methods Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, (3484-3491)
- O'Rourke E, Peach E, Dweck C and Popovic Z Brain Points Proceedings of the Third (2016) ACM Conference on Learning @ Scale, (41-50)
- Hadjistassou S (2016). Culturally Afforded Tensions in the Second Life Metaverse, International Journal of Web-Based Learning and Teaching Technologies, 11:2, (14-38), Online publication date: 1-Apr-2016.
- Chiarello F and Castellano M (2016). Board Games and Board Game Design as Learning Tools for Complex Scientific Concepts, International Journal of Game-Based Learning, 6:2, (1-14), Online publication date: 1-Apr-2016.
- Wang J, Chen S, Chang B and Chan T (2016). From integrative to game-based integrative peer response, Journal of Computer Assisted Learning, 32:2, (170-185), Online publication date: 1-Apr-2016.
- de-Marcos L, Garcia-Lopez E and Garcia-Cabot A (2016). On the effectiveness of game-like and social approaches in learning, Computers & Education, 95:C, (99-113), Online publication date: 1-Apr-2016.
- Hooshyar D, Ahmad R, Yousefi M, Fathi M, Horng S and Lim H (2016). Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills, Computers & Education, 94:C, (18-36), Online publication date: 1-Mar-2016.
- Jett J, Sacchi S, Lee J and Clarke R (2016). A conceptual model for video games and interactive media, Journal of the Association for Information Science and Technology, 67:3, (505-517), Online publication date: 1-Mar-2016.
- Hookham G, Kay-Lambkin F, Blackmore K and Nesbitt K Using startle probe to compare affect and engagement between a serious game and an online intervention program Proceedings of the Australasian Computer Science Week Multiconference, (1-9)
- Hsu W and Plunkett S Attendance and grades in learning programming classes Proceedings of the Australasian Computer Science Week Multiconference, (1-6)
- Hamari J, Shernoff D, Rowe E, Coller B, Asbell-Clarke J and Edwards T (2016). Challenging games help students learn, Computers in Human Behavior, 54:C, (170-179), Online publication date: 1-Jan-2016.
- Bond D, Loidl H and Louchart S Design and Implementation of the Jomini Engine Revised Selected Papers of the 4th International Conference on Games and Learning Alliance - Volume 9599, (441-451)
- Klimmt C and Ogbazion S Interesting, but not Necessarily Effective Revised Selected Papers of the 4th International Conference on Games and Learning Alliance - Volume 9599, (238-244)
- Zumbach J, Seitz C and Bluemke M (2015). Impact of violent video game realism on the self-concept of aggressiveness assessed with explicit and implicit measures, Computers in Human Behavior, 53:C, (278-288), Online publication date: 1-Dec-2015.
- da Silva J, de Oliveira E and Barbosa G Characterizing gamification strategies in educational mobile applications Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, (1-10)
- Escudeiro P, Escudeiro N, Norberto M and Lopes J Virtualsign translator as a base for a serious game Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, (251-255)
- Harpstead E and Aleven V Using Empirical Learning Curve Analysis to Inform Design in an Educational Game Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, (197-207)
- McArthur V, Teather R and Jenson J The Avatar Affordances Framework Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, (231-240)
- Yilmaz R, Baydas O, Karakus T and Goktas Y (2015). An examination of interactions in a three-dimensional virtual world, Computers & Education, 88:C, (256-267), Online publication date: 1-Oct-2015.
- Aleksić V and Ivanović M Can Digital Game-Based Learning be incorporated in Serbian Primary School Curricula's? Proceedings of the 7th Balkan Conference on Informatics Conference, (1-7)
- Lee M and Ko A Comparing the Effectiveness of Online Learning Approaches on CS1 Learning Outcomes Proceedings of the eleventh annual International Conference on International Computing Education Research, (237-246)
- Kafai Y and Vasudevan V Hi-Lo tech games Proceedings of the 14th International Conference on Interaction Design and Children, (130-139)
- Dubin D and Jett J An Ontological Framework for Describing Games Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries, (165-168)
- Torrente J, Serrano-Laguna Á, Fisk C, O'Brien B, Alesky W, Fernández-Manjón B and Kostkova P Introducing Mokap Proceedings of the 5th International Conference on Digital Health 2015, (17-24)
- Blair K, Pfaffman J, Cutumisu M, Hallinen N and Schwartz D Testing the Effectiveness of iPad Math Game Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, (727-734)
- Derboven J, Zaman B, Vissers J, Geerts D and De Grooff D The Fun and the Serious in an Educational Game Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, (2829-2832)
- Slegers K, Ruelens S, Vissers J and Duysburgh P Using Game Principles in UX Research Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, (1225-1228)
- Liu Y, Ballweber C, O'rourke E, Butler E, Thummaphan P and Popović Z (2015). Large-Scale Educational Campaigns, ACM Transactions on Computer-Human Interaction, 22:2, (1-24), Online publication date: 15-Apr-2015.
- McKernan B, Martey R, Stromer-Galley J, Kenski K, Clegg B, Folkestad J, Rhodes M, Shaw A, Saulnier E and Strzalkowski T (2015). We don't need no stinkin' badges, Computers in Human Behavior, 45:C, (299-306), Online publication date: 1-Apr-2015.
- Ruggiero D (2015). The effect of a persuasive social impact game on affective learning and attitude, Computers in Human Behavior, 45:C, (213-221), Online publication date: 1-Apr-2015.
- Beale M (2015). Review of "Playful Design: Creating Game Experiences in Everyday Interfaces. John Ferrara", Brooklyn, NY: Rosenfeld Media. 2012. ISBN: 978-1933820149, Communication Design Quarterly, 3:2, (100-103), Online publication date: 27-Mar-2015.
- Holman C, Aguilar S, Levick A, Stern J, Plummer B and Fishman B Planning for success Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, (260-264)
- Wylie R, Finn E, Eschrich J, Monsef K and Hawkins R Exploring Collaborative Storytelling as a Method for Creating Educational Games Proceedings of the Second (2015) ACM Conference on Learning @ Scale, (355-358)
- Cordero K, Nussbaum M, Ibaseta V, Otaíza M, Gleisner S, González S, Rodríguez-Montero W, Strasser K, Verdugo R, Ugarte A, Chiuminatto P and Carland C (2015). Read Create Share (RCS), Computers & Education, 82:C, (486-496), Online publication date: 1-Mar-2015.
- Chan N, Walker C and Gleaves A (2015). An exploration of students' lived experiences of using smartphones in diverse learning contexts using a hermeneutic phenomenological approach, Computers & Education, 82:C, (96-106), Online publication date: 1-Mar-2015.
- JafariNaimi N and Meyers E Collective Intelligence or Group Think? Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, (1872-1881)
- Tsai F, Tsai C and Lin K (2015). The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment, Computers & Education, 81:C, (259-269), Online publication date: 1-Feb-2015.
- Hanus M and Fox J (2015). Assessing the effects of gamification in the classroom, Computers & Education, 80:C, (152-161), Online publication date: 1-Jan-2015.
- Fowler A, Cusack B and Canossa A Measuring Learning in Video Games Proceedings of the 2014 Conference on Interactive Entertainment, (1-7)
- Fraser J, Shane-Simpson C and Asbell-Clarke J (2014). Youth science identity, science learning, and gaming experiences, Computers in Human Behavior, 41:C, (523-532), Online publication date: 1-Dec-2014.
- Jafarinaimi N, Meyers E and Trumble A Designing Meaningful Participation Proceedings of the 2014 ACM International Conference on Supporting Group Work, (306-309)
- Lucas M (2014). Learning from gaming, Journal of Mobile Multimedia, 10:3-4, (206-217), Online publication date: 1-Nov-2014.
- Iacovides I, Cox A, Avakian A and Knoll T Player strategies Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, (131-140)
- Linehan C, Bellord G, Kirman B, Morford Z and Roche B Learning curves Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, (181-190)
- González C, Mora A and Toledo P Gamification in intelligent tutoring systems Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, (221-225)
- Neys J, Jansz J and Tan E (2014). Exploring persistence in gaming, Computers in Human Behavior, 37:C, (196-209), Online publication date: 1-Aug-2014.
- Reichart B and Bruegge B Social interaction patterns for learning in serious games Proceedings of the 19th European Conference on Pattern Languages of Programs, (1-7)
- Patiño A and Romero M Identifying Pedagogical Uses of Serious Games for Learning English as a Second Language Revised Selected Papers from the Third International Conference on Games and Learning Alliance - Volume 9221, (31-43)
- Imbellone A, Botte B and Medaglia C Intouch Revised Selected Papers from the Third International Conference on Games and Learning Alliance - Volume 9221, (44-53)
- Baalsrud Hauge J, Lim T, Ritchie J, Kalverkamp M, Bellotti F and Ribeiro C To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game Revised Selected Papers from the Third International Conference on Games and Learning Alliance - Volume 9221, (16-30)
- Bahreini K, Nadolski R and Westera W Improved Multimodal Emotion Recognition for Better Game-Based Learning Revised Selected Papers from the Third International Conference on Games and Learning Alliance - Volume 9221, (107-120)
- Argenton L, Schek E and Mantovani F Serious Games as Positive Technologies Proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality - Volume 8526, (169-177)
- Danielak B, Mechtley A, Berland M, Lyons L and Eydt R MakeScape lite Proceedings of the 2014 conference on Interaction design and children, (229-232)
- Mystakidis S, Lambropoulos N, Fardoun H and Alghazzawi D Playful Blended Digital Storytelling in 3D Immersive eLearning Environments Proceedings of the 2014 Workshop on Interaction Design in Educational Environments, (97-101)
- Kafai Y and Burke Q Beyond Game Design for Broadening Participation Proceedings of Gender and IT Appropriation. Science and Practice on Dialogue - Forum for Interdisciplinary Exchange, (21-28)
- Iacovides I, Cox A and Knoll T Learning the game CHI '14 Extended Abstracts on Human Factors in Computing Systems, (2215-2220)
- Harpstead E, MacLellan C, Aleven V and Myers B Using extracted features to inform alignment-driven design ideas in an educational game Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (3329-3338)
- Smith G Understanding procedural content generation Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (917-926)
- O'Rourke E, Haimovitz K, Ballweber C, Dweck C and Popović Z Brain points Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (3339-3348)
- Li W, Grossman T and Fitzmaurice G CADament Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (3369-3378)
- Cooper K, Nasr E and Longstreet C Towards Model-Driven Requirements Engineering for Serious Educational Games Proceedings of the 20th International Working Conference on Requirements Engineering: Foundation for Software Quality - Volume 8396, (17-22)
- de Sousa Borges S, Durelli V, Reis H and Isotani S A systematic mapping on gamification applied to education Proceedings of the 29th Annual ACM Symposium on Applied Computing, (216-222)
- O'Rourke E, Ballweber C and Popovií Z Hint systems may negatively impact performance in educational games Proceedings of the first ACM conference on Learning @ scale conference, (51-60)
- Horn M (2014). Beyond video games for social change, Interactions, 21:2, (66-68), Online publication date: 1-Mar-2014.
- Simkins D Assessing video games for learning Learning, Education and Games, (265-285)
- Richard G Designing for the audience Learning, Education and Games, (199-223)
- Becker K and Parker J An overview of game design techniques Learning, Education and Games, (179-198)
- Ferdig R and Pytash K Using video games for literacy acquisition and studying literate practices Learning, Education and Games, (55-71)
- Barzilai S and Blau I (2014). Scaffolding game-based learning, Computers & Education, 70:C, (65-79), Online publication date: 1-Jan-2014.
- Merchant Z, Goetz E, Cifuentes L, Keeney-Kennicutt W and Davis T (2014). Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education, Computers & Education, 70:C, (29-40), Online publication date: 1-Jan-2014.
- Velghe F Literacy acquisition, informal learning and mobile phones in a South African township Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1, (89-99)
- Chen Z and Chen S (2013). A surrogate competition approach to enhancing game-based learning, ACM Transactions on Computer-Human Interaction, 20:6, (1-24), Online publication date: 1-Dec-2013.
- Hainey T, Westera W, Connolly T, Boyle L, Baxter G, Beeby R and Soflano M (2013). Students' attitudes toward playing games and using games in education, Computers & Education, 69, (474-484), Online publication date: 1-Nov-2013.
- Smith G, Li M, Drobisz J, Park H, Kim D and Smith S (2013). Play games or study? Computer games in eBooks to learn English vocabulary, Computers & Education, 69, (274-286), Online publication date: 1-Nov-2013.
- Hwang G, Yang L and Wang S (2013). A concept map-embedded educational computer game for improving students' learning performance in natural science courses, Computers & Education, 69, (121-130), Online publication date: 1-Nov-2013.
- Westera W, Nadolski R and Hummel H Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files Games and Learning Alliance, (41-52)
- Bahreini K, Nadolski R and Westera W FILTWAM and Voice Emotion Recognition Games and Learning Alliance, (116-129)
- Klemke R, Kravcik M and Bohuschke F Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics Games and Learning Alliance, (3-15)
- Kutay C, Sim M and Wain T Support for Non IT Savvy Teachers to Incorporate Games Proceedings of the 12th International Conference on Advances in Web-Based Learning --- ICWL 2013 - Volume 8167, (141-151)
- Ruggiero D (2013). Persuasive Games as Social Action Agents, International Journal of Gaming and Computer-Mediated Simulations, 5:4, (75-85), Online publication date: 1-Oct-2013.
- San Chee Y and Lee L (2013). Gestural Articulations of Embodied Spatiality, International Journal of Gaming and Computer-Mediated Simulations, 5:4, (17-47), Online publication date: 1-Oct-2013.
- Giannakos M (2013). Enjoy and learn with educational games, Computers & Education, 68:C, (429-439), Online publication date: 1-Oct-2013.
- Bethel C An exploration of the professional development potential of living world games Proceedings of the 31st ACM international conference on Design of communication, (175-176)
- Papadopoulos P, Karatsolis A and Ibrahim Z Learning activities, educational games, and tangibles Proceedings of the 17th Panhellenic Conference on Informatics, (98-105)
- Bourgonjon J, De Grove F, De Smet C, Van Looy J, Soetaert R and Valcke M (2013). Acceptance of game-based learning by secondary school teachers, Computers & Education, 67:C, (21-35), Online publication date: 1-Sep-2013.
- Lee M How can a social debugging game effectively teach computer programming concepts? Proceedings of the ninth annual international ACM conference on International computing education research, (181-182)
- Lee M, Ko A and Kwan I In-game assessments increase novice programmers' engagement and level completion speed Proceedings of the ninth annual international ACM conference on International computing education research, (153-160)
- Perry D, Aragon C, Cruz S, Peters M and Chowning J Human centered game design for bioinformatics and cyberinfrastructure learning Proceedings of the Conference on Extreme Science and Engineering Discovery Environment: Gateway to Discovery, (1-8)
- De Kervenoael R, Palmer M and Hallsworth A (2013). From the outside in, Telecommunications Policy, 37:6-7, (439-449), Online publication date: 1-Jul-2013.
- Fowler A Measuring learning and fun in video games for young children Proceedings of the 12th International Conference on Interaction Design and Children, (639-642)
- Weintrop D and Wilensky U Know your enemy Proceedings of the 12th International Conference on Interaction Design and Children, (408-411)
- Hickey T (2013). Physics-based 3D game design as a first course in computing, Journal of Computing Sciences in Colleges, 28:6, (35-41), Online publication date: 1-Jun-2013.
- Xie T, Tillmann N and de Halleux J Educational software engineering Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, (36-39)
- Huang C and Huang Y (2013). An annales school-based serious game creation framework for taiwanese indigenous cultural heritage, Journal on Computing and Cultural Heritage , 6:2, (1-31), Online publication date: 1-May-2013.
- Froschauer J, Merkl D, Arends M and Goldfarb D (2013). Art history concepts at play with ThIATRO, Journal on Computing and Cultural Heritage , 6:2, (1-15), Online publication date: 1-May-2013.
- Harpstead E, Myers B and Aleven V In search of learning Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (79-88)
- Tanenbaum T, Antle A and Robinson J Three perspectives on behavior change for serious games Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (3389-3392)
- Cai C Adapting arcade games for learning CHI '13 Extended Abstracts on Human Factors in Computing Systems, (2665-2670)
- Desurvire H and Wixon D Game principles CHI '13 Extended Abstracts on Human Factors in Computing Systems, (1065-1070)
- Holman C, Aguilar S and Fishman B GradeCraft Proceedings of the Third International Conference on Learning Analytics and Knowledge, (260-264)
- Kafai Y and Burke Q The social turn in K-12 programming Proceeding of the 44th ACM technical symposium on Computer science education, (603-608)
- Scott M and Ghinea G Integrating fantasy role-play into the programming lab Proceeding of the 44th ACM technical symposium on Computer science education, (119-122)
- Roscoe R, Segedy J, Sulcer B, Jeong H and Biswas G (2013). Shallow strategy development in a teachable agent environment designed to support self-regulated learning, Computers & Education, 62:C, (286-297), Online publication date: 1-Mar-2013.
- SimíEs J, Redondo R and Vilas A (2013). A social gamification framework for a K-6 learning platform, Computers in Human Behavior, 29:2, (345-353), Online publication date: 1-Mar-2013.
- Kosmadoudi Z, Lim T, Ritchie J, Louchart S, Liu Y and Sung R (2013). Review, Computer-Aided Design, 45:3, (777-795), Online publication date: 1-Mar-2013.
- Ballagas R, Dugan T, Revelle G, Mori K, Sandberg M, Go J, Reardon E and Spasojevic M Electric agents Proceedings of the 2013 conference on Computer supported cooperative work, (225-236)
- Girvan C, Tangney B and Savage T (2013). SLurtles, Computers & Education, 61, (115-132), Online publication date: 1-Feb-2013.
- Klopfer E and Osterweil S The boom and bust and boom of educational games Transactions on Edutainment IX, (290-296)
- Ke F (2013). Computer-game-based tutoring of mathematics, Computers & Education, 60:1, (448-457), Online publication date: 1-Jan-2013.
- Cowley B, Ravaja N and Heikura T (2013). Cardiovascular physiology predicts learning effects in a serious game activity, Computers & Education, 60:1, (299-309), Online publication date: 1-Jan-2013.
- Lukosch H, van Ruijven T and Verbraeck A The participatory design of a simulation training game Proceedings of the Winter Simulation Conference, (1-11)
- Bellotti F, Berta R, De Gloria A, D'ursi A and Fiore V (2013). A serious game model for cultural heritage, Journal on Computing and Cultural Heritage , 5:4, (1-27), Online publication date: 1-Dec-2012.
- Torrente J, del Blanco Á, Moreno-Ger P and Fernández-Manjón B Designing serious games for adult students with cognitive disabilities Proceedings of the 19th international conference on Neural Information Processing - Volume Part IV, (603-610)
- Ben-David Kolikant Y (Some) grand challenges of computer science education in the digital age Proceedings of the 7th Workshop in Primary and Secondary Computing Education, (86-89)
- Pan Y, Mishra S, Yuan B, Stackpole B and Schwartz D Game-based forensics course for first year students Proceedings of the 13th annual conference on Information technology education, (13-18)
- Li W, Grossman T and Fitzmaurice G GamiCAD Proceedings of the 25th annual ACM symposium on User interface software and technology, (103-112)
- Wahner T, Kartheuser M, Sigl S, Nolte J and Hoppe A Logical thinking by play using the example of the game "space goats" Proceedings of the Third international conference on Serious Games Development and Applications, (174-182)
- Brom C, Bromová E and Pergel M Towards a brewery educational game Proceedings of the 11th international conference on Entertainment Computing, (389-392)
- Lee J, Tennis J and Clarke R Domain analysis for a video game metadata schema Proceedings of the Second international conference on Theory and Practice of Digital Libraries, (280-285)
- Plass J, Homer B, Hayward E, Frye J, Huang T, Biles M, Stein M and Perlin K The effect of learning mechanics design on learning outcomes in a computer-based geometry game Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports, (65-71)
- Brom C, Šisler V, Buchtová M, Klement D and Levčík D Turning high-schools into laboratories? lessons learnt from studies of instructional effectiveness of digital games in the curricular schooling system Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports, (41-53)
- Vasalou A, Ingram G and Khaled R User-centered research in the early stages of a learning game Proceedings of the Designing Interactive Systems Conference, (116-125)
- Bergstrom K Virtual inequality Proceedings of the International Conference on the Foundations of Digital Games, (267-269)
- Mitgutsch K and Alvarado N Purposeful by design? Proceedings of the International Conference on the Foundations of Digital Games, (121-128)
- Lundgren S and Björk S Neither playing nor gaming Proceedings of the International Conference on the Foundations of Digital Games, (113-120)
- Asbell-Clarke J and Sylvan E Martian boneyards CHI '12 Extended Abstracts on Human Factors in Computing Systems, (409-418)
- McArthur V, Peyton T, Jenson J, Taylor N and de Castell S Knowing, not doing CHI '12 Extended Abstracts on Human Factors in Computing Systems, (101-110)
- Doherty G, Coyle D and Sharry J Engagement with online mental health interventions Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (1421-1430)
- Kumar A, Reddy P, Tewari A, Agrawal R and Kam M Improving literacy in developing countries using speech recognition-supported games on mobile devices Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (1149-1158)
- Khaled R and Ingram G Tales from the front lines of a large-scale serious game project Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (69-78)
- Vangsnes V, Gram Økland N and Krumsvik R (2012). Computer games in pre-school settings, Computers & Education, 58:4, (1138-1148), Online publication date: 1-May-2012.
- McCreery M, Kathleen Krach S, Schrader P and Boone R (2012). Defining the virtual self, Computers in Human Behavior, 28:3, (976-983), Online publication date: 1-May-2012.
- Silva A, Marques C, Baptista J, Ferreira A and Mamede N REAP.PT serious games for learning portuguese Proceedings of the 10th international conference on Computational Processing of the Portuguese Language, (248-259)
- Jackson L, Witt E, Games A, Fitzgerald H, von Eye A and Zhao Y (2012). Information technology use and creativity, Computers in Human Behavior, 28:2, (370-376), Online publication date: 1-Mar-2012.
- Shiratuddin M and Wong K Game design considerations when using non-touch based natural user interface Transactions on Edutainment VIII, (35-45)
- Marchiori E, Torrente J, del Blanco Á, Moreno-Ger P, Sancho P and Fernández-Manjón B (2012). A narrative metaphor to facilitate educational game authoring, Computers & Education, 58:1, (590-599), Online publication date: 1-Jan-2012.
- Hamlen K (2012). Stochastic frontier estimation of efficient learning in video games, Computers & Education, 58:1, (534-541), Online publication date: 1-Jan-2012.
- Fassbender E, Richards D, Bilgin A, Thompson W and Heiden W (2012). VirSchool, Computers & Education, 58:1, (490-500), Online publication date: 1-Jan-2012.
- González-González C and Blanco-Izquierdo F (2012). Designing social videogames for educational uses, Computers & Education, 58:1, (250-262), Online publication date: 1-Jan-2012.
- Warren S, Dondlinger M, McLeod J and Bigenho C (2012). Opening The Door, Computers & Education, 58:1, (397-412), Online publication date: 1-Jan-2012.
- Barab S, Pettyjohn P, Gresalfi M, Volk C and Solomou M (2012). Game-based curriculum and transformational play, Computers & Education, 58:1, (518-533), Online publication date: 1-Jan-2012.
- deNoyelles A and Kyeong-Ju Seo K (2012). Inspiring equal contribution and opportunity in a 3d multi-user virtual environment, Computers & Education, 58:1, (21-29), Online publication date: 1-Jan-2012.
- Cikic S and Kücklich J (2011). What FarmVille can teach us about cooperative workflows and architectures, ACM SIGCAS Computers and Society, 41:2, (18-31), Online publication date: 1-Dec-2011.
- Ibrahim R, Yusoff R, Khalil K and Jaafar A Factors affecting undergraduates' acceptance of educational game Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II, (135-146)
- Wallner G and Kriglstein S Design and evaluation of the educational game DOGeometry Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, (1-8)
- Norton D, Heath D and Ventura D An artistic dialogue with the artificial Proceedings of the 8th ACM conference on Creativity and cognition, (31-40)
- Silva A, Mamede N, Ferreira A, Baptista J and Fernandes J Towards a serious game for portuguese learning Proceedings of the Second international conference on Serious Games Development and Applications, (83-94)
- Fradinho Oliveira M, Andersen B, Pereira J, Seager W and Ribeiro C The use of integrative framework to support the development of competences Proceedings of the Second international conference on Serious Games Development and Applications, (117-128)
- Wu M and Richards K Facilitating computational thinking through game design Proceedings of the 6th international conference on E-learning and games, edutainment technologies, (220-227)
- Chen H and Yang C Investigating the effects of an adventure video game on foreign language learning Proceedings of the 6th international conference on E-learning and games, edutainment technologies, (168-175)
- Collins K Making gamers cry Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound, (39-46)
- Jain M, Birnholtz J, Cutrell E and Balakrishnan R Exploring display techniques for mobile collaborative learning in developing regions Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, (81-90)
- Hollins P (2011). Recognition of variety: considering learning with digital games as cybernetic systems, International Journal of Technology Enhanced Learning, 3:5, (456-467), Online publication date: 1-Aug-2011.
- Fowler A and Cusack B Kodu game lab Proceedings of the 6th International Conference on Foundations of Digital Games, (238-240)
- Nealen A, Saltsman A and Boxerman E Towards minimalist game design Proceedings of the 6th International Conference on Foundations of Digital Games, (38-45)
- Kumar A, Reddy P and Kam M SMART Proceedings of the 15th international conference on Artificial intelligence in education, (497-499)
- Jackson G, Dempsey K and McNamara D Short and long term benefits of enjoyment and learning within a serious game Proceedings of the 15th international conference on Artificial intelligence in education, (139-146)
- Spring F and Pellegrino J The challenge of assessing learning in open games Proceedings of the 7th international conference on Games + Learning + Society Conference, (200-208)
- Reeve C Simulating failure Proceedings of the 7th international conference on Games + Learning + Society Conference, (191-199)
- Martin C and Steinkuehler C Information literacy and online reading comprehension Proceedings of the 7th international conference on Games + Learning + Society Conference, (169-173)
- Klemperer E, LeDonne R and Nilsen E Promoting human rights while polarizing political perceptions with a serious game Proceedings of the 7th international conference on Games + Learning + Society Conference, (161-167)
- Kelly S Insights into learning offered by the dispositions of second-generation "Newbie" gamers Proceedings of the 7th international conference on Games + Learning + Society Conference, (139-145)
- Jiménez O, Arena D and Acholonu U Tug-of-war Proceedings of the 7th international conference on Games + Learning + Society Conference, (119-127)
- Holbert N and Wilensky U Racing games for exploring kinematics Proceedings of the 7th international conference on Games + Learning + Society Conference, (109-118)
- Harrer S Game design for cultural studies Proceedings of the 7th international conference on Games + Learning + Society Conference, (97-101)
- Chen M, Kolko B, Cuddihy E and Medina E Modeling but NOT measuring engagement in computer games Proceedings of the 7th international conference on Games + Learning + Society Conference, (55-63)
- Chang B, Chen N, Chen M and Chen H A path of deploying game-based learning into the classroom Proceedings of the 7th international conference on Games + Learning + Society Conference, (49-54)
- Arena D The seven circumstances of game-based learning Proceedings of the 7th international conference on Games + Learning + Society Conference, (23-30)
- Oja M and Riekki J Ubiquitous framework for creating and evaluating persuasive applications and games Proceedings of the 6th international conference on Grid and Pervasive Computing, (133-140)
- Games A and Bauman E (2011). Virtual worlds: an environment for cultural sensitivity education in the health sciences, International Journal of Web Based Communities, 7:2, (189-205), Online publication date: 1-Apr-2011.
- Monroy C, Klisch Y and Miller L Emerging contexts for science education Proceedings of the 2011 iConference, (622-629)
- Rowe J, Shores L, Mott B and Lester J (2011). Integrating learning, problem solving, and engagement in narrative-centered learning environments, International Journal of Artificial Intelligence in Education, 21:1-2, (115-133), Online publication date: 1-Jan-2011.
- Williams C (2011). Little big planet and metal gear solid 4, Well Played: a journal on video games, value and meaning, 1:1, (49-67), Online publication date: 1-Jan-2011.
- Mitgutsch K and Weise M (2011). Afterland, Well Played: a journal on video games, value and meaning, 1:1, (33-48), Online publication date: 1-Jan-2011.
- Bizzocchi J and Tanenbaum T Well read Well played 3.0, (262-290)
- Martin C, Chu S, Johnson D, Ochsner A, Williams C and Steinkuehler C Ding! world of Warcraft well played, well researched Well played 3.0, (226-245)
- Davidson D and Lemarchand R Uncharted 2 Well played 3.0, (72-103)
- Zagal J Heavy rain Well played 3.0, (51-62)
- Wallace R (2011). Empowered Learner Identity Through M-Learning, International Journal of Mobile and Blended Learning, 3:1, (53-63), Online publication date: 1-Jan-2011.
- Kuure L, Halkola E, Iivari N, Kinnula M and Molin-Juustila T Children imitate! Proceedings of the 11th Biennial Participatory Design Conference, (131-140)
- Piteira M Learning computer programming using web games Proceedings of the Workshop on Open Source and Design of Communication, (41-42)
- Heiden W, Räder M and Fassbender E Interactive storytelling in academic teaching Proceedings of the Third joint conference on Interactive digital storytelling, (216-221)
- Cuenca López J and Martín Cáceres M (2010). Virtual games in social science education, Computers & Education, 55:3, (1336-1345), Online publication date: 1-Nov-2010.
- Huang W, Huang W and Tschopp J (2010). Sustaining iterative game playing processes in DGBL, Computers & Education, 55:2, (789-797), Online publication date: 1-Sep-2010.
- ínlüsoy A, de Haan M, Leseman P and van Kruistum C (2010). Gender differences in adolescents' out-of-school literacy practices, Computers & Education, 55:2, (742-751), Online publication date: 1-Sep-2010.
- Wang L, Guo J, Yang C, Zhao H and Meng X O3D-based game learning environments for cultural heritage online education Proceedings of the Entertainment for education, and 5th international conference on E-learning and games, (417-428)
- Garcia-Murillo M, MacInnes I and Rubleske J (2010). Virtual worlds in higher education: a policy simulation, International Journal of Networking and Virtual Organisations, 7:5, (415-432), Online publication date: 1-Aug-2010.
- Vick E, McDaniel R and Jacobs S Using semiotic grammars for the rapid design of evolving video game mechanics Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, (25-30)
- Duh H, Yew Yee S, Gu Y and Chen V A narrative-driven design approach for casual games with children Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, (19-24)
- Doucet L and Srinivasan V Designing entertaining educational games using procedural rhetoric Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, (5-10)
- Barjis I, Smith D and Samarrai W Modeling and simulation of cellular transport mechanism as a game Proceedings of the 2010 Summer Computer Simulation Conference, (514-521)
- Wodehouse A and Ion W (2010). Computer Gaming Scenarios for Product Development Teams, International Journal of Gaming and Computer-Mediated Simulations, 2:3, (75-92), Online publication date: 1-Jul-2010.
- Heider D and Massanari A (2010). Friendship, Closeness and Disclosure in Second Life, International Journal of Gaming and Computer-Mediated Simulations, 2:3, (61-74), Online publication date: 1-Jul-2010.
- Clark D, Nelson B, D'Angelo C, Slack K and Martinez-Garza M SURGE Proceedings of the 9th International Conference of the Learning Sciences - Volume 2, (384-385)
- Anderson J The impact of using video games and/or virtual environments in pre-service elementary teacher science education Proceedings of the 9th International Conference of the Learning Sciences - Volume 2, (376-377)
- Duncan S A dual-level approach for investigating design in online affinity spaces Proceedings of the 9th International Conference of the Learning Sciences - Volume 2, (346-347)
- Occhino M Facilitation of reform based teacher identity development in pre-service teachers using post-activity reflection debriefs Proceedings of the 9th International Conference of the Learning Sciences - Volume 2, (332-333)
- Holbert N and Wilensky U FormulaT Racing Proceedings of the 9th International Conference of the Learning Sciences - Volume 2, (268-269)
- Barab S, Gresalfi M, Arici A, Pettyjohn P and Ingram-Goble A Transformative play Proceedings of the 9th International Conference of the Learning Sciences - Volume 2, (93-100)
- Magnifico A "Getting others' perspectives" Proceedings of the 9th International Conference of the Learning Sciences - Volume 1, (1151-1157)
- Steinkuehler C, Compton-Lilly C and King E Reading in the context of online games Proceedings of the 9th International Conference of the Learning Sciences - Volume 1, (222-229)
- Teske P and Fristoe T "Let the players play!" & other earnest remarks about videogame authorship Proceedings of the 9th International Conference of the Learning Sciences - Volume 1, (166-173)
- Tolentino L, Savvides P and Birchfield D Applying game design principles to social skills learning for students in special education Proceedings of the Fifth International Conference on the Foundations of Digital Games, (252-253)
- Sheldon J, Perry J, Klopfer E, Ong J, Chen V, Tzuo P and Rosenheck L Weatherlings Proceedings of the Fifth International Conference on the Foundations of Digital Games, (203-208)
- Rowe J, Shores L, Mott B and Lester J Individual differences in gameplay and learning Proceedings of the Fifth International Conference on the Foundations of Digital Games, (171-178)
- Rai D, Beck J and Heffernan N Mily's world Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II, (399-401)
- Rowe J, Shores L, Mott B and Lester J Integrating learning and engagement in narrative-centered learning environments Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II, (166-177)
- Ogan A, Aleven V, Kim J and Jones C Intercultural negotiation with virtual humans Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I, (174-183)
- Lasserre P and Kotowick K Proposal for a new strategy to practice programming Proceedings of the 15th Western Canadian Conference on Computing Education, (1-3)
- Taylor N, Jenson J and de Castell S Epidemic Proceedings of the International Academic Conference on the Future of Game Design and Technology, (113-118)
- Sarkar M and William J Digital democracy Proceedings of the 48th Annual Southeast Regional Conference, (1-4)
- Isbister K, Flanagan M and Hash C Designing games for learning Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (2041-2044)
- Wang S (2010). Effects of Playing a History-Simulation Game, International Journal of Gaming and Computer-Mediated Simulations, 2:2, (36-56), Online publication date: 1-Apr-2010.
- Bufe J and Kömker D Case study of FISS Transactions on edutainment IV, (56-67)
- Sun X and Law E Towards a structural model for intention to play a digital educational game Transactions on edutainment IV, (44-55)
- Johnson A and McDonald A GLS 4.0 -- 2008 Real time research, (26-30)
- Al-Ajmi M E-math clinic Proceedings of the First Kuwait Conference on e-Services and e-Systems, (1-4)
- Harrell D Computational and cognitive infrastructures of stigma Proceedings of the seventh ACM conference on Creativity and cognition, (49-58)
- Pfotenhauer J, Gagnon D, Litzkow M and Blakesley C Designing and using an on-line game to teach engineering Proceedings of the 39th IEEE international conference on Frontiers in education conference, (1451-1455)
- Cantoni L, Marchiori E, Faré M, Botturi L and Bolchini D A systematic methodology to use LEGO bricks in web communication design Proceedings of the 27th ACM international conference on Design of communication, (187-192)
- D'Mello S, Craig S and Graesser A (2009). Multimethod assessment of affective experience and expression during deep learning, International Journal of Learning Technology, 4:3/4, (165-187), Online publication date: 1-Oct-2009.
- Løvlie A Poetic augmented reality Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, (19-28)
- Calvillo Gámez E, Cairns P and Cox A From the gaming experience to the wider user experience Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, (520-523)
- Blanco Á, Torrente J, Moreno-Ger P and Fernández-Manjón B Bridging the Gap Proceedings of the 8th International Conference on Advances in Web Based Learning, (130-139)
- Jarmon L, Traphagan T, Mayrath M and Trivedi A (2009). Virtual world teaching, experiential learning, and assessment, Computers & Education, 53:1, (169-182), Online publication date: 1-Aug-2009.
- Annetta L, Minogue J, Holmes S and Cheng M (2009). Investigating the impact of video games on high school students' engagement and learning about genetics, Computers & Education, 53:1, (74-85), Online publication date: 1-Aug-2009.
- Barjis I, Samarrai W and Smith D Modeling and simulation of 3-D virtual cell as a game Proceedings of the 2009 Summer Computer Simulation Conference, (24-32)
- Liao C, Chen Z and Chan T Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1, (429-433)
- Lee L and Chee Y Generative conversations in game-based learning Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1, (419-428)
- Bennerstedt U and Linderoth J The spellbound ones Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1, (404-413)
- Veen W How technologies change our schools, companies and governments Proceedings of the International Workshop on Enterprises & Organizational Modeling and Simulation, (1-5)
- Hildmann H, Uhlemann A and Livingstone D (2009). Simple mobile phone-based games to adjust the player's behaviour and social norms, International Journal of Mobile Learning and Organisation, 3:3, (289-305), Online publication date: 1-Jun-2009.
- Zaharias P and Papargyris A (2009). The gamer experience, Computers in Entertainment, 7:2, (1-24), Online publication date: 1-Jun-2009.
- Bostan B (2009). Player motivations, Computers in Entertainment, 7:2, (1-26), Online publication date: 1-Jun-2009.
- Rankin Y, Morrison D, McNeal M, Gooch B and Shute M Time will tell Proceedings of the 4th International Conference on Foundations of Digital Games, (161-168)
- Kam M, Kumar A, Jain S, Mathur A and Canny J Improving literacy in rural India Proceedings of the 3rd international conference on Information and communication technologies and development, (139-149)
- Kolka B and Putnam C Computer games in the developing world Proceedings of the 3rd international conference on Information and communication technologies and development, (46-55)
- Kam M, Mathur A, Kumar A and Canny J Designing digital games for rural children Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (31-40)
- Bos B (2009). Virtual math objects with pedagogical, mathematical, and cognitive fidelity, Computers in Human Behavior, 25:2, (521-528), Online publication date: 1-Mar-2009.
- Yun R, Jiang Y and Li Y Using computer games for youth development Transactions on Edutainment III, (253-273)
- Hung K, Kinzer C and Chen C Motivational factors in educational MMORPGs Transactions on Edutainment III, (93-104)
- Meyer B Learning english through serious games – reflections on teacher and learner performance Transactions on Edutainment III, (82-92)
- Tragazikis P and Meimaris M Engaging kids with the concept of sustainability using a commercial video game – a case study Transactions on Edutainment III, (1-12)
- Podleschny N Playing urban sustainability Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat, (231-234)
- Luo J, Makwana A, Liao D and Kincaid J Hurricane! - a simulation-based program for science education Proceedings of the 40th Conference on Winter Simulation, (2543-2548)
- Losh E In polite company Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, (345-351)
- Torrente J, del Blanco Á, Cañizal G, Moreno-Ger P and Fernández-Manjón B
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, (191-194) - Schroyen J, Gabriëls K, Luyten K, Teunkens D, Robert K, Coninx K, Flerackers E and Manshoven E Training social learning skills by collaborative mobile gaming in museums Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, (46-49)
- Kebritchi M and Hirumi A (2008). Examining the pedagogical foundations of modern educational computer games, Computers & Education, 51:4, (1729-1743), Online publication date: 1-Dec-2008.
- Ke F (2008). A case study of computer gaming for math, Computers & Education, 51:4, (1609-1620), Online publication date: 1-Dec-2008.
- Milner A, Hogue A, Kapralos B and Friedlan J Interactive accounting simulation environment for accounting education and training Proceedings of the 2008 Conference on Future Play: Research, Play, Share, (258-259)
- Srinivasan V, Butler-Purry K and Pedersen S Using video games to enhance learning in digital systems Proceedings of the 2008 Conference on Future Play: Research, Play, Share, (196-199)
- Zagal J A framework for games literacy and understanding games Proceedings of the 2008 Conference on Future Play: Research, Play, Share, (33-40)
- Lim C (2008). Global citizenship education, school curriculum and games, Computers & Education, 51:3, (1073-1093), Online publication date: 1-Nov-2008.
- Mora Fernández J Multicultural videos Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system, (23-30)
- Björk S Games, gamers, and gaming Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, (64-68)
- Ljungstrand P and Björk S Supporting group relationships in mediated domestic environments Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, (59-63)
- Moreno-Ger P, Burgos D, Martínez-Ortiz I, Sierra J and Fernández-Manjón B (2008). Educational game design for online education, Computers in Human Behavior, 24:6, (2530-2540), Online publication date: 17-Sep-2008.
- Dymek M Content strategies of the future Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, (420-426)
- Sancho P, Gómez-Martín P and Fernández-Manjón B Multiplayer role games applied to problem based learning Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, (69-76)
- Burgos D, Moreno-Ger P, Sierra J, Fernández-Manjón B, Specht M and Koper R (2008). Building adaptive game-based learning resources, Simulation and Gaming, 39:3, (414-431), Online publication date: 1-Sep-2008.
- González C and Blanco F (2008). Integrating an educational 3D game in Moodle, Simulation and Gaming, 39:3, (399-413), Online publication date: 1-Sep-2008.
- Orvis K, Horn D and Belanich J (2008). The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames, Computers in Human Behavior, 24:5, (2415-2433), Online publication date: 1-Sep-2008.
- Goh D, Ang R and Tan H (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents, Computers in Human Behavior, 24:5, (2217-2235), Online publication date: 1-Sep-2008.
- Hatton S, Birchfield D and Megowan-Romanowicz M Learning metaphor through mixed-reality game design and game play Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, (67-74)
- Rankin Y, McNeal M, Shute M and Gooch B User centered game design Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, (43-49)
- Squire K, Duncan S, DeVane B, Wolfenstein M and Hunter R Gamer communities, design, and learning Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, (31-33)
- Hayes E (2008). Game content creation and it proficiency, Computers & Education, 51:1, (97-108), Online publication date: 1-Aug-2008.
- Harrell S, Abrahamson D, Morgado L, Esteves M, Valcke M, Vansteenbrugge H, Rosenbaum E and Barab S Virtually there Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3, (383-391)
- Gee J, Hayes E, Torres R, Games I, Squire K and Salen K Playing to learn game design skills in a game context Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3, (368-374)
- Hatfield D, Shaffer D, Bagley E, Nulty A and Nash P Reflection in professional play Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3, (245-252)
- Barab S, Ingram-Goble A, Gresalfi M, Arici A, Siyahhan S, Dodge T and Hay K Conceptual play spaces and the quest atlantis project Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3, (190-197)
- Mathews J, Holden C, Jan M and Martin J Sick at South Shore Beach Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3, (89-90)
- Klopfer E and Scheintaub H StarLogo TNG Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3, (59-60)
- DeVane B and Durga S Problem-solving in history Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3, (20-22)
- Martin J, Mathews J, Jan M and Holden C Restructuring activity and place Proceedings of the 8th international conference on International conference for the learning sciences - Volume 2, (35-42)
- Kafai Y Considering gender in digital games Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1, (422-429)
- Kafai Y and Wong J Real arguments about a virtual epidemic Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1, (414-421)
- Jonker V and Wijers M Th!nklets for mathematics education Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1, (406-413)
- Hickey D, Barab S, Ingram-Goble A and Zuiker S First things first Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1, (350-357)
- Gresalfi M and Ingram-Goble A Designing for dispositions Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1, (297-304)
- Games I and Squire K Design thinking in gamestar mechanic Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1, (257-264)
- Fields D and Kafai Y Knowing and throwing mudballs, hearts, pies, and flowers Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1, (232-239)
- McArthur V Real ethics in a virtual world CHI '08 Extended Abstracts on Human Factors in Computing Systems, (3315-3320)
- McKinley B and Lee Y Mystorymaker CHI '08 Extended Abstracts on Human Factors in Computing Systems, (3219-3224)
- Desurvire H and Wiberg C Master of the game CHI '08 Extended Abstracts on Human Factors in Computing Systems, (3177-3182)
- Hinske S, Langheinrich M and Lampe M Towards guidelines for designing augmented toy environments Proceedings of the 7th ACM conference on Designing interactive systems, (78-87)
- Kam M, Agarwal A, Kumar A, Lal S, Mathur A, Tewari A and Canny J Designing e-learning games for rural children in India Proceedings of the 7th ACM conference on Designing interactive systems, (58-67)
- Lindley C and Sennersten C (2008). Game play schemas, International Journal of Computer Games Technology, 2008, (1-7), Online publication date: 10-Jan-2008.
- Khine M and Suja'ee M Core attributes of interactive computer games and adaptive use for edutainment Transactions on edutainment I, (191-205)
- Šisler V and Brom C Designing an educational game Transactions on edutainment I, (1-16)
- Weight J Self, video games and pedagogy Beyond Fun, (114-122)
- Squire K Educating the fighter Beyond Fun, (27-42)
- Jackson M Making visible Beyond Fun, (8-13)
- Hamalainen R (2008). Designing and evaluating collaboration in a virtual game environment for vocational learning, Computers & Education, 50:1, (98-109), Online publication date: 1-Jan-2008.
- Hogan M, Sabri H and Kapralos B Interactive community simulation environment for community health nursing Proceedings of the 2007 conference on Future Play, (237-240)
- Tashiro J and Dunlap D The impact of realism on learning engagement in educational games Proceedings of the 2007 conference on Future Play, (113-120)
- Jenson J, de Castell S and Fisher S Girls playing games Proceedings of the 2007 conference on Future Play, (9-16)
- Tavinor G Towards an ethics of video gaming Proceedings of the 2007 conference on Future Play, (1-8)
- Massaro D Just in time learning Proceedings of the 9th international conference on Multimodal interfaces, (3-8)
- Wang A, Øfsdahl T and Mørch-Storstein O Lecture quiz Proceedings of the 11th IASTED International Conference on Software Engineering and Applications, (305-310)
- Sherlock L When social networking meets online games Proceedings of the 25th annual ACM international conference on Design of communication, (14-20)
- Glahn C, Specht M and Koper R Smart indicators on learning interactions Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale, (56-70)
- Brooks A and Petersson E SoundScapes ACM SIGGRAPH 2007 educators program, (18-es)
- Losh E The birth of the virtual clinic Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, (73-80)
- Garvey G Drawing a line in the sand Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, (47-54)
- Kickmeier-Rust M, Peirce N, Conlan O, Schwarz D, Verpoorten D and Albert D Immersive digital games Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services, (647-656)
- Go C and Lee W Digital game-based learning Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services, (588-597)
- Steinkuehler C Massively multiplayer online games & education Proceedings of the 8th iternational conference on Computer supported collaborative learning, (675-685)
- Satwicz T and Stevens R Tools of play Proceedings of the 8th iternational conference on Computer supported collaborative learning, (633-642)
- Peppler K and Kafai Y Collaboration, computation, and creativity Proceedings of the 8th iternational conference on Computer supported collaborative learning, (590-592)
- Harrell S and Abrahamson D Computational literacy and mathematics learning in a virtual world Proceedings of the 8th iternational conference on Computer supported collaborative learning, (267-269)
- Halverson E Reality television, fan behavior, and online communities of practice Proceedings of the 8th iternational conference on Computer supported collaborative learning, (244-246)
- Fields D and Kafai Y Tracing insider knowledge across time and spaces Proceedings of the 8th iternational conference on Computer supported collaborative learning, (199-208)
- Korte L, Anderson S, Pain H and Good J (2007). Learning by game-building, ACM SIGCSE Bulletin, 39:3, (53-57), Online publication date: 25-Jun-2007.
- Korte L, Anderson S, Pain H and Good J Learning by game-building Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education, (53-57)
- Resnick M All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition, (1-6)
- Harteveld C, Guimarães R, Mayer I and Bidarra R Balancing pedagogy, game and reality components within a unique serious game for training levee inspection Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment, (128-139)
- Walter S, Forssell K, Barron B and Martin C Continuing motivation for game design CHI '07 Extended Abstracts on Human Factors in Computing Systems, (2735-2740)
- Zaphiris P and Ang C (2007). Editorial, Interacting with Computers, 19:2, (135-139), Online publication date: 1-Mar-2007.
- Raybourn E (2007). Applying simulation experience design methods to creating serious game-based adaptive training systems, Interacting with Computers, 19:2, (206-214), Online publication date: 1-Mar-2007.
- Losh E The palace of memory Proceedings of the 2006 international conference on Game research and development, (77-86)
- Lindley C and Sennersten C Game play schemas Proceedings of the 2006 international conference on Game research and development, (47-53)
- Nardi B and Harris J Strangers and friends Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, (149-158)
- Martínez-Ortiz I, Moreno-Ger P, Sierra J and Fernández-Manjón B Production and deployment of educational videogames as assessable learning objects Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing, (316-330)
- Howard J Designing interpretative quests in the literature classroom Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, (133-138)
- Losh E Making things public Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, (123-132)
- Kardan K Computer role-playing games as a vehicle for teaching history, culture, and language Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, (91-93)
- Rankin Y, Gold R and Gooch B Playing for keeps ACM SIGGRAPH 2006 Educators program, (44-es)
- Dickey M "Ninja Looting" for instructional design ACM SIGGRAPH 2006 Educators program, (17-es)
- Schrier K Using augmented reality games to teach 21st century skills ACM SIGGRAPH 2006 Educators program, (15-es)
- Halverson R, Shaffer D, Squire K and Steinkuehler C Theorizing games in/and education Proceedings of the 7th international conference on Learning sciences, (1048-1052)
- Barron B and Kafai Y Clubs, homes, and online communities as contexts for engaging youth in technology fluency building activities Proceedings of the 7th international conference on Learning sciences, (1022-1028)
- Steinkuehler C and Chmiel M Fostering scientific habits of mind in the context of online play Proceedings of the 7th international conference on Learning sciences, (723-729)
- Hatfield D and Shaffer D Press play Proceedings of the 7th international conference on Learning sciences, (236-242)
- Steiner B, Kaplan N and Moulthrop S When play works Proceedings of the 2006 conference on Interaction design and children, (137-140)
- Ladd B (2006). The curse of Monkey Island, Journal of Computing Sciences in Colleges, 21:6, (162-174), Online publication date: 1-Jun-2006.
- Yee N (2006). The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments, Presence: Teleoperators and Virtual Environments, 15:3, (309-329), Online publication date: 1-Jun-2006.
- Murray J, Bogost I, Mateas M and Nitsche M (2006). Game Design Education, Computer, 39:6, (43-51), Online publication date: 1-Jun-2006.
- Barr P, Khaled R, Noble J and Biddle R Feeling strangely fine Proceedings of the First international conference on Persuasive technology for human well-being, (60-71)
- Champion E Meaningful interaction in virtual learning environments Proceedings of the second Australasian conference on Interactive entertainment, (41-44)
- Niemeyer G, Perkel D, Shaw R and McGonigal J Organum Proceedings of the 13th annual ACM international conference on Multimedia, (594-597)
- Moulthrop S What the geeks know Proceedings of the sixteenth ACM conference on Hypertext and hypermedia, (227-231)
- Johnson W Lessons learned from games for education ACM SIGGRAPH 2005 Educators program, (31-es)
- Fisch S Making educational computer games "educational" Proceedings of the 2005 conference on Interaction design and children, (56-61)
- Shaffer D and Clinton K Why all CSL is CL Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!, (592-601)
- Klopfer E, Perry J, Squire K, Jan M and Steinkuehler C Mystery at the museum Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!, (316-320)
- Klopfer E, Perry J, Squire K and Jan M Collaborative learning through augmented reality role playing Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!, (311-315)
- Raybourn E and Bos N Design and evaluation challenges of serious games CHI '05 Extended Abstracts on Human Factors in Computing Systems, (2049-2050)
- Thomas S Pervasive, Persuasive eLearning Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops, (332-336)
- Robertson J and Good J (2005). Story creation in virtual game worlds, Communications of the ACM, 48:1, (61-65), Online publication date: 1-Jan-2005.
- Steinkuehler C Learning in massively multiplayer online games Proceedings of the 6th international conference on Learning sciences, (521-528)
- Squire K, Barnett M, Grant J and Higginbotham T Electromagnetism supercharged! Proceedings of the 6th international conference on Learning sciences, (513-520)
- Squire K and Barab S Replaying history Proceedings of the 6th international conference on Learning sciences, (505-512)
- Good J and Robertson J Computer games authored by children Proceedings of the 2004 conference on Interaction design and children: building a community, (123-124)
- Robertson J and Good J Children's narrative development through computer game authoring Proceedings of the 2004 conference on Interaction design and children: building a community, (57-64)
- Jenkins H, Klopfer E, Squire K and Tan P (2003). Entering the education arcade, Computers in Entertainment, 1:1, (1-11), Online publication date: 1-Oct-2003.
- de Aguilera M and Mendiz A (2003). Video games and education, Computers in Entertainment, 1:1, (1-10), Online publication date: 1-Oct-2003.
Index Terms
- What Video Games Have to Teach Us About Learning and Literacy
Recommendations
What video games have to teach us about learning and literacy
Theoretical and Practical Computer Applications in EntertainmentGood computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many ...
A Collaborative Course for Learning How to Teach Summer Java Coding Camps
SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science EducationSummer coding or programming camps are popular. With sufficient organization, offering these camps at higher education institutions can facilitate outreach objectives including engaging underrepresented groups. However, the challenges involved in ...
Let’s Learn! An Initial Guide on Using Drones to Teach STEM for Children
Learning and Collaboration Technologies. Human and Technology EcosystemsAbstractAlthough the number of careers calling for training and knowledge of STEM topics continue to grow, the presence of STEM education in K-12 is lacking. Therefore, there is a need to broaden the presence of STEM in current curricula. There is also a ...