ABSTRACT
We present Snow Dome, a Mixed Reality (MR) remote collaboration application that supports a multi-scale interaction for a Virtual Reality (VR) user. We share a local Augmented Reality (AR) user's reconstructed space with a remote VR user who has an ability to scale themselves up into a giant or down into a miniature for different perspectives and interaction at that scale within the shared space.
Supplemental Material
- Mark Billinghurst, Hirokazu Kato and Ivan Poupyrev. 2001. The MagicBook: a transitional AR interface. Computers & Graphics, 25 (5). 745--753.Google ScholarCross Ref
- Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru and Takeo Igarashi. 2015. Dollhouse VR: a multi-view, multiuser collaborative design workspace with VR technology SIGGRAPH Asia 2015 Emerging Technologies, ACM, Kobe, Japan, 1--2. Google ScholarDigital Library
- Kiyoshi Kiyokawa, Haruo Takemura and Naokazu Yokoya. 1999. A collaboration support technique by integrating a shared virtual reality and a shared augmented reality. in Systems, Man, and Cybernetics, 1999. IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on, IEEE, 48--53.Google Scholar
- Thammathip Piumsomboon, Arindam Day, Barrett Ens, Youngho Lee, Gun Lee and Mark Billinghurst. 2017. Exploring enhancements for remote mixed reality collaboration SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, ACM, Bangkok, Thailand, 1--5. Google ScholarDigital Library
- Thammathip Piumsomboon, Youngho Lee, Gun Lee and Mark Billinghurst. 2017. CoVAR: a collaborative virtual and augmented reality system for remote collaboration SIGGRAPH Asia 2017 Emerging Technologies, ACM, Bangkok, Thailand, 1--2. Google ScholarDigital Library
- Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nik Johnson, Mark Billinghurst and Hirokazu Kato. 2002. 3-D live: real time interaction for mixed reality Proceedings of the 2002 ACM conference on Computer supported cooperative work, ACM, New Orleans, Louisiana, USA, 364--371. Google ScholarDigital Library
- Aaron Stafford, Wayne Piekarski and Bruce H. Thomas. 2006. Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users. in 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality, 165--172. Google ScholarDigital Library
Index Terms
- Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration
Recommendations
Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsWe present Mini-Me, an adaptive avatar for enhancing Mixed Reality (MR) remote collaboration between a local Augmented Reality (AR) user and a remote Virtual Reality (VR) user. The Mini-Me avatar represents the VR user's gaze direction and body gestures ...
VROOM: Virtual Robot Overlay for Online Meetings
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsTelepresence robots allow users to freely explore a remote space and provide a physical embodiment in that space. However, they lack a compelling representation of the remote user in the local space. We present VROOM (Virtual Robot Overlay for Online ...
Belonging There: VROOM-ing into the Uncanny Valley of XR Telepresence
CSCWThe world is entering a new normal of hybrid organisations, in which it will be common that some members are co-located and others are remote. Hybridity is rife with asymmetries that affect our sense of belonging in an organisational space. This paper ...
Comments