Abstract
Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?
- Schell, J. Jesse Schell: When games invade real life. TED, 2010; https://www.ted.com/talks/jesse_schell_when_games_invade_real_lifeGoogle Scholar
- Paul, B. R. and Elder, L. Miniature Guide to Ethical Reasoning. Foundation for Critical Thinking, 2003; https://www.criticalthinking.org/files/Concepts_Tools.pdfGoogle Scholar
- Hatton, C. China 'social credit': Beijing sets up huge system. BBC News. October 26, 2015; http://www.bbc.com/news/world-asia-china-34592186Google Scholar
- Marczewski, A. Pokémon Go: The Good, The Bad and Some Lessons. Gamified UK. July 22, 2016; https://www.gamified.uk/2016/07/22/pokemon-go-good-bad-lessonsGoogle Scholar
Index Terms
- The ethics of gamification
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