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The ethics of gamification

Published:14 September 2017Publication History
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Abstract

Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?

References

  1. Schell, J. Jesse Schell: When games invade real life. TED, 2010; https://www.ted.com/talks/jesse_schell_when_games_invade_real_lifeGoogle ScholarGoogle Scholar
  2. Paul, B. R. and Elder, L. Miniature Guide to Ethical Reasoning. Foundation for Critical Thinking, 2003; https://www.criticalthinking.org/files/Concepts_Tools.pdfGoogle ScholarGoogle Scholar
  3. Hatton, C. China 'social credit': Beijing sets up huge system. BBC News. October 26, 2015; http://www.bbc.com/news/world-asia-china-34592186Google ScholarGoogle Scholar
  4. Marczewski, A. Pokémon Go: The Good, The Bad and Some Lessons. Gamified UK. July 22, 2016; https://www.gamified.uk/2016/07/22/pokemon-go-good-bad-lessonsGoogle ScholarGoogle Scholar

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  1. The ethics of gamification

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            cover image XRDS: Crossroads, The ACM Magazine for Students
            XRDS: Crossroads, The ACM Magazine for Students  Volume 24, Issue 1
            Incentives and Gamification
            Fall 2017
            61 pages
            ISSN:1528-4972
            EISSN:1528-4980
            DOI:10.1145/3140569
            Issue’s Table of Contents

            Copyright © 2017 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 14 September 2017

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