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PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play

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Published:01 May 1999Publication History

ABSTRACT

This paper introduces a novel interface for digitally-augmented cooperative play. We present the concept of the athletic-tangible interface, a new class of interaction which uses tangible objects and full-body motion in physical spaces with digital augmentation. We detail the implementation of PingPongPlus, a reactive ping-pong table, which features a novel sound-based ball tracking technology. The game is augmented and transformed with dynamic graphics and sound, determined by the position of impact, and the rhythm and style of play. A variety of different modes of play and initial experiences with PingPongPlus are also described.

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        cover image ACM Conferences
        CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
        May 1999
        632 pages
        ISBN:0201485591
        DOI:10.1145/302979

        Copyright © 1999 ACM

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        • Published: 1 May 1999

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        CHI '99 Paper Acceptance Rate78of312submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

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