ABSTRACT
This paper introduces a novel interface for digitally-augmented cooperative play. We present the concept of the athletic-tangible interface, a new class of interaction which uses tangible objects and full-body motion in physical spaces with digital augmentation. We detail the implementation of PingPongPlus, a reactive ping-pong table, which features a novel sound-based ball tracking technology. The game is augmented and transformed with dynamic graphics and sound, determined by the position of impact, and the rhythm and style of play. A variety of different modes of play and initial experiences with PingPongPlus are also described.
- 1.Azuma, R., A Survey of Augmented Reality, Presence, Vol. 6, No. 4, August 1997, pp. 355-385.Google ScholarDigital Library
- 2.Chan, Y.T., A Simple and Efficient Estimator for Hyperbolic Location, IEEE Transactions on Signal Processing, Vol. 42, No. 8, August 1994, pp. 1905- 1915.Google ScholarDigital Library
- 3.Gorbet, M., Orth, M. and Ishii, H., Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography, in Proceedings of Conference on Human Factors in Computing Systems (CHI '98), (Los Angeles, April 1998), ACM Press, pp. 49-56. Google ScholarDigital Library
- 4.Ishii, H. "The Last Farewell": Traces of Physical Presence. interactions 5, 4 (July + August 1998), ACM, pp. 55-56. Google ScholarDigital Library
- 5.Ishii, H. and Ullmer, B., Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, in Proceedings of Conference on Human Factors in Computing Systems (CHI '97), (Atlanta, March 1997), ACM Press, pp. 234-241. Google ScholarDigital Library
- 6.Jacobson, J., et al., The Last Book. IBM Systems Journal, Vol. 36, No. 3, 1997, pp. 457-463.Google Scholar
- 7.Krueger, M., Artificial Reality II, Addison-Wesley, 1990.Google Scholar
- 8.Levy, Steven., Hackers: Heroes of the Computer Revolution, Delta Books; February 1994. Google ScholarDigital Library
- 9.Maes, P., Darrell, T., Blumberg, B., and Pentland, A., The ALIVE System: Wireless, Full-Body Interaction with Autonomous Agents, ACM Multimedia Systems, Special Issue on Multimedia and Multisensory Virtual Worlds, ACM Press, Spring 1996. Google ScholarDigital Library
- 10.MacKenzie, C. and Iberall, T., The Grasping Hand, North-Holland, 1994.Google Scholar
- 11.Ohshima.T., Satoh, K., Yamamoto, H., and Tamura, H., ARf Hockey, in Conference Abstracts and Applicatinos, SIGGRAPH '98, ACM, July 1998, pp. 110. Google ScholarDigital Library
- 12.Reynolds, C. Flocks, Herds, and Schools: A Distributed Behavior Model, in Proceedings of SIGGRAPH '87, ACM Press, pp. 25-34. Google Scholar
- 13.Rheingold, H., Virtual Reality, Summit Books, 1988. Google ScholarDigital Library
- 14.Strang, G., Introduction to Applied Mathematics, Wellesley-Cambridge Press, 1986Google Scholar
- 15.Ullmer, B. and ishii, H., The metaDESK: Models and Prototypes for Tangible User Interfaces, in Proceedings of Symposium on User Interface Software and Technology (UIST '97), (Banff, Alberta, Canada, October, 1997), ACM Press, pp. 223-232. Google ScholarDigital Library
- 16.Ullmer, B., Ishii, H. and Glas, D., mediaBlocks: Physical Containers,Transports, and Controls for Online Media, in Proceedings of SIGGRAPH '98, (Orlando, Florida USA, July 1998), ACM Press, pp. 379-386. Google ScholarDigital Library
- 17.Underkoffler, J. and Ishii, H., Illuminating Light: An Optical Design Tool with a Luminous-Tangible Interface, in Proceedings of Conference on Human Factors in Computing Systems (CHI '98), (Los Angeles, April 1998), ACM Press, pp. 542-549. Google ScholarDigital Library
- 18.Weiser, M. The Computer for the 21st Century. Scientific American, 1991, 265 (3), pp. 94-104.Google ScholarCross Ref
- 19.Wellner, P., Mackay, W., and Gold, R. Computer Augmented Environments: Back to the Real World. Commun. A CM, Vol. 36, No. 7, July 1993 Google ScholarDigital Library
- 20.Wisneski, C., Orbanes, J. and ishii, H., PingPongPlus, in Conference Abstracts and Applications, SIGGRAPH '98, ACM, July 1998, pp. 111. Google ScholarDigital Library
- 21.Wisneski, C., Orbanes, J. and lshii, H., PingPongPlus: Augmentation and Transformation of Athletic interpersonal Interaction (short paper), in Summary of Conference on Human Factors in Computing Systems (CHI '98), (Los Angeles, April 1998), ACM Press, pp. 327-328. Google ScholarDigital Library
Index Terms
- PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Recommendations
RopePlus: bridging distances with social and kinesthetic rope games
CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing SystemsRope-based games such as jump rope, tug-of-war, and kite-flying promote physical activity and social interaction among people of all ages and especially in children during the development of their coordination skills and physical fitness. Our RopePlus ...
Multi-jump: jump roping over distances
CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing SystemsJump roping, a game in which one or more people twirl a rope while others jump over the rope, promotes social interaction among children while developing their coordination skills and physical fitness. However, the traditional game requires that players ...
Rope Revolution: tangible and gestural rope interface for collaborative play
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyIn this paper we describe Rope Revolution, a rope-based gaming system for collaborative play. After identifying popular rope games and activities around the world, we developed a generalized tangible rope interface that includes a compact motion-sensing ...
Comments