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Now it's personal: on abusive game design

Published:06 May 2010Publication History

ABSTRACT

In this paper, we introduce the concept of abusive game design as an attitude towards creating games -- an aesthetic practice that operates as a critique of certain conventionalisms in popular game design wisdom. We emphasize that abusive game design is, at its core, about spotlighting the dialogic relation between player and designer.

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      • Published in

        cover image ACM Other conferences
        Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
        May 2010
        282 pages
        ISBN:9781450302357
        DOI:10.1145/1920778
        • Conference Chairs:
        • Bill Kapralos,
        • Andrew Hogue,
        • Simon Xu

        Copyright © 2010 ACM

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        New York, NY, United States

        Publication History

        • Published: 6 May 2010

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