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Game Design: Theory and PracticeAugust 2004
Publisher:
  • Wordware Publishing Inc.
  • 1506 Capital Plano, TX
  • United States
ISBN:978-1-55622-912-1
Published:01 August 2004
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Abstract

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Cited By

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    Rauschenberger M, Lins C, Rousselle N, Hein A and Fudickar S Designing a New Puzzle App to Target Dyslexia Screening in Pre-Readers Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, (155-159)
  2. Gjøl B, Jørgensen N, Thomsen M and Bruni L Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study Interactive Storytelling, (121-133)
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    Guardiola E The Gameplay Loop Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, (1-7)
  4. Heinimäki T and Elomaa T (2015). Quality measures for improving technology trees, International Journal of Computer Games Technology, 2015, (8-8), Online publication date: 1-Jan-2015.
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    Luojus P, Koskela J, Ollila K, Mäki S, Kulpa-Bogossia R, Heikkinen T and Ojala T Wordster Proceedings of the 2nd ACM International Symposium on Pervasive Displays, (109-114)
  6. Tanes Z and Cho H (2013). Goal setting outcomes, Computers in Human Behavior, 29:3, (858-869), Online publication date: 1-May-2013.
  7. Gürkök H, Nijholt A and Poel M Brain-Computer interface games Proceedings of the 11th international conference on Entertainment Computing, (373-380)
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    Hitchens M, Drachen A and Richards D An investigation of player to player character identification via personal pronouns Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, (1-11)
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    Carter M, Gibbs M and Harrop M Metagames, paragames and orthogames Proceedings of the International Conference on the Foundations of Digital Games, (11-17)
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    Andrews D, Baber C, Efremov S and Komarov M Creating and using interactive narratives Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (1703-1712)
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    Carrigy T, Naliuka K, Paterson N and Haahr M Design and evaluation of player experience of a location-based mobile game Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, (92-101)
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    Tiensyrjä J, Ojala T, Hakanen T and Salmi O panOULU conqueror Proceedings of the 3rd International Conference on Fun and Games, (157-165)
  13. Sicart M Wicked games Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, (101-111)
  14. ACM
    Wei H Embedded narrative in game design Proceedings of the International Academic Conference on the Future of Game Design and Technology, (247-250)
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    Wilson D and Sicart M Now it's personal Proceedings of the International Academic Conference on the Future of Game Design and Technology, (40-47)
  16. Wei H, Bizzocchi J and Calvert T (2018). Time and space in digital game storytelling, International Journal of Computer Games Technology, 2010, (1-23), Online publication date: 1-Jan-2010.
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    McDaniel R, Vick E, Jacobs S and Telep P Cardboard semiotics Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, (87-93)
  18. Merabti M, El Rhalibi A, Shen Y, Daniel J, Melendez A and Price M Interactive storytelling Transactions on edutainment I, (118-134)
  19. Barr P, Noble J and Biddle R (2007). Video game values, Interacting with Computers, 19:2, (180-195), Online publication date: 1-Mar-2007.
  20. ACM
    Vanden Abeele V and Van Rompaey V Introducing human-centered research to game design CHI '06 Extended Abstracts on Human Factors in Computing Systems, (1469-1474)
  21. Coleman R, Roebke S and Grayson L (2005). Gedi, Journal of Computing Sciences in Colleges, 21:2, (72-82), Online publication date: 1-Dec-2005.
  22. ACM
    Macleod A Game design through self-play experiments Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, (421-428)
  23. ACM
    Lankoski P, Heliö S, Nummela J, Lahti J, Mäyrä F and Ermi L A case study in pervasive game design Proceedings of the third Nordic conference on Human-computer interaction, (413-416)
  24. ACM
    Jørgensen A Marrying HCI/Usability and computer games Proceedings of the third Nordic conference on Human-computer interaction, (393-396)
  25. Manninen T (2002). Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development, Personal and Ubiquitous Computing, 6:5-6, (390-406), Online publication date: 12-Jan-2002.
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