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- Tanes Z and Cho H (2013). Goal setting outcomes, Computers in Human Behavior, 29:3, (858-869), Online publication date: 1-May-2013.
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- Wei H, Bizzocchi J and Calvert T (2018). Time and space in digital game storytelling, International Journal of Computer Games Technology, 2010, (1-23), Online publication date: 1-Jan-2010.
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- Merabti M, El Rhalibi A, Shen Y, Daniel J, Melendez A and Price M Interactive storytelling Transactions on edutainment I, (118-134)
- Barr P, Noble J and Biddle R (2007). Video game values, Interacting with Computers, 19:2, (180-195), Online publication date: 1-Mar-2007.
- Vanden Abeele V and Van Rompaey V Introducing human-centered research to game design CHI '06 Extended Abstracts on Human Factors in Computing Systems, (1469-1474)
- Coleman R, Roebke S and Grayson L (2005). Gedi, Journal of Computing Sciences in Colleges, 21:2, (72-82), Online publication date: 1-Dec-2005.
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