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Article

Emplacing experience

Published:04 December 2006Publication History

ABSTRACT

We propose that understandings of the role of space and place in everyday life are of value to designing the environment of Role Playing Games (RPGs). We compare aspects of space and place in spatial experiences while moving through terrains in physical and gameworlds. We describe innovative methods to capture egocentric experience in the physical world and themes that emerged in the data that inspired consideration of game-worlds. We speculate on the opportunities in gameworlds for interaction with the environment and other players that can strategically shape player behaviour whilst simultaneously maintaining players' agency in the emergent and ongoing authorship of place. Our perspective draws on a dialogical approach [1] to understand the many factors influencing the meaning associated with a place. We are intrigued by potential relationships between players' pragmatic, fictive stabilisation of place and aspects of concepts of self and identity.

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          • Published in

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            CyberGames '06: Proceedings of the 2006 international conference on Game research and development
            December 2006
            307 pages
            ISBN:869059017

            Publisher

            Murdoch University

            Murdoch, Australia

            Publication History

            • Published: 4 December 2006

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            CyberGames '06 Paper Acceptance Rate46of55submissions,84%Overall Acceptance Rate46of55submissions,84%
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