Abstract
No abstract available.
Cited By
- Caridakis G and Aliprantis J (2020). A Survey of Augmented Reality Applications in Cultural Heritage, International Journal of Computational Methods in Heritage Science, 3:2, (118-147), Online publication date: 1-Jul-2019.
- Rousi R Using human-values as a guide for understanding worthy design directions in augmented reality Proceedings of the 20th International Academic Mindtrek Conference, (243-252)
- Ashford R Responsive and emotive wearables Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program, (99-104)
- Smith A, O'Hara K and Lewis P Visualising the past Proceedings of the 3rd International Web Science Conference, (1-8)
- Czerwinski M, Gage D, Gemmell J, Marshall C, Pérez-Quiñones M, Skeels M and Catarci T (2006). Digital memories in an era of ubiquitous computing and abundant storage, Communications of the ACM, 49:1, (44-50), Online publication date: 1-Jan-2006.
- Mann S Continuous lifelong capture of personal experience with EyeTap Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences, (1-21)
- Gemmell J, Williams L, Wood K, Lueder R and Bell G Passive capture and ensuing issues for a personal lifetime store Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences, (48-55)
- Mann S "Sousveillance" Proceedings of the 12th annual ACM international conference on Multimedia, (620-627)
- Viseu A (2003). Simulation and augmentation, Ethics and Information Technology, 5:1, (17-26), Online publication date: 17-Jun-2003.
- Garabet A, Mann S and Fung J Exploring design through wearable computing art(ifacts) CHI '02 Extended Abstracts on Human Factors in Computing Systems, (634-635)
Index Terms
- Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer
Recommendations
Cyborg morals, cyborg values, cyborg ethics
The era of the Cyborg is now upon us. This has enormous implications on ethical values for both humans and cyborgs. In this paper the state of play is discussed. Routes to cyborgisation are introduced and different types of Cyborg are considered. The author'...