skip to main content
Skip header Section
Virtual Reality: Scientific and Technological ChallengesOctober 1994
Publisher:
  • National Academy Press
  • Div. of Natl. Academy of Sciences 2101 Constitution Ave. N.W. Washington, DC
  • United States
ISBN:978-0-309-05135-4
Published:01 October 1994
Pages:
542
Skip Bibliometrics Section
Bibliometrics
Skip Abstract Section
Abstract

From the Publisher:

Despite widespread popular and professional interest in virtual reality, research and development efforts in synthetic environments (SE) - the field encompassing virtual environments, augmented reality, and teleoperation - have remained fragmented. Virtual Reality is the first serious, integrated treatment of the topic, presenting current knowledge from several disciplines along with thought-provoking vignettes about a future in which SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also charts directions for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Cited By

  1. ACM
    JANG H, CHOI J and Kim G POL360: A Universal Mobile VR Motion Controller using Polarized Light Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, (1-10)
  2. Zhang X, Han Y, Hao D and Lv Z (2016). ARGIS-based outdoor underground pipeline information system, Journal of Visual Communication and Image Representation, 40:PB, (779-790), Online publication date: 1-Oct-2016.
  3. ACM
    Chamberlain D, Jimenez-Galindo A, Fletcher R and Kodgule R Applying Augmented Reality to Enable Automated and Low-Cost Data Capture from Medical Devices Proceedings of the Eighth International Conference on Information and Communication Technologies and Development, (1-4)
  4. ACM
    Solovey E, Okerlund J, Hoef C, Davis J and Shaer O Augmenting spatial skills with semi-immersive interactive desktop displays Proceedings of the 6th Augmented Human International Conference, (53-60)
  5. ACM
    Kapralos B, Lam J, Collins K, Hogue A, Kanev K and Jenkin M (2015). Sound Localization on Tabletop Computers, Computers in Entertainment, 12:2, (1-19), Online publication date: 1-Jun-2014.
  6. Huang H, Rauch U and Liaw S (2010). Investigating learners' attitudes toward virtual reality learning environments, Computers & Education, 55:3, (1171-1182), Online publication date: 1-Nov-2010.
  7. Ménélas B, Fauvet N, Ammi M and Bourdot P Direct haptic rendering for large data sets with high gradients Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems, (1-9)
  8. ACM
    Schuchardt P and Bowman D The benefits of immersion for spatial understanding of complex underground cave systems Proceedings of the 2007 ACM symposium on Virtual reality software and technology, (121-124)
  9. Hu W, Lin T, Sakai K, Imamiya A and Omata M Setup consistent visual textures for haptic surfaces in a virtual reality world Proceedings of the 9th conference on User interfaces for all, (78-87)
  10. Fels S, Yohanan S, Takahashi S, Kinoshita Y, Funahashi K, Takama Y and Chen G User experiences with a virtual swimming interface exhibit Proceedings of the 4th international conference on Entertainment Computing, (433-444)
  11. ACM
    Goldiez B, Martin G, Daly J, Washburn D and Lazarus T Software infrastructure for multi-modal virtual environments Proceedings of the 6th international conference on Multimodal interfaces, (303-308)
  12. ACM
    Behr J, Dähne P and Roth M Utilizing X3D for immersive environments Proceedings of the ninth international conference on 3D Web technology, (71-78)
  13. ACM
    Bach C and Scapin D Ergonomic criteria adapted to human virtual environment interaction Proceedings of the 15th Conference on l'Interaction Homme-Machine, (24-31)
  14. Ikits M, Brederson J, Hansen C and Johnson C A Constraint-Based Technique for Haptic Volume Exploration Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
  15. Stanney K, Mollaghasemi M, Reeves L, Breaux R and Graeber D (2003). Usability engineering of virtual environments (VEs), International Journal of Human-Computer Studies, 58:4, (447-481), Online publication date: 1-Apr-2003.
  16. Cockayne W Virtual reality Encyclopedia of Computer Science, (1835-1839)
  17. Brungart D (2002). Near-field virtual audio displays, Presence: Teleoperators and Virtual Environments, 11:1, (93-106), Online publication date: 1-Feb-2002.
  18. Nesbitt K Modeling the multi-sensory design space Proceedings of the 2001 Asia-Pacific symposium on Information visualisation - Volume 9, (27-36)
  19. ACM
    Tan H (2000). Perceptual user interfaces: haptic interfaces, Communications of the ACM, 43:3, (40-41), Online publication date: 1-Mar-2000.
  20. ACM
    Kuester F, Duchaineau M, Hamann B, Joy K and Uva A 3DIVS Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management, (92-96)
  21. Cress J, Hettinger L, Cunningham J, Riccio G, Haas M and McMillan G (1997). Integrating Vestibular Displays for VE and Airborne Applications, IEEE Computer Graphics and Applications, 17:6, (46-52), Online publication date: 1-Nov-1997.
  22. Mine M, Brooks F and Sequin C Moving objects in space Proceedings of the 24th annual conference on Computer graphics and interactive techniques, (19-26)
  23. ACM
    Boyd C and Darken R (1996). Psychological issues of virtual environment interfaces, ACM SIGCHI Bulletin, 28:4, (49-53), Online publication date: 1-Oct-1996.
  24. ACM
    Hadipriono F Virtual reality applications in civil engineering Proceedings of the ACM Symposium on Virtual Reality Software and Technology, (93-100)
  25. ACM
    Boyd C and Darken R Psychological issues of virtual environment interfaces Conference Companion on Human Factors in Computing Systems
  26. ACM
    MacKenzie C and Booth K Workshop on manipulation in virtual environments Conference Companion on Human Factors in Computing Systems
  27. ACM
    Johnson B and Caird J The effect of frame rate and video information redundancy on the perceptual learning of American Sign Language gestures Conference Companion on Human Factors in Computing Systems, (121-122)
Contributors
  • Massachusetts Institute of Technology

Recommendations