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The Medium of the Video GameApril 2002
Publisher:
  • University of Texas Press
  • Box 7819, Austin, TX
  • United States
ISBN:978-0-292-79150-3
Published:01 April 2002
Pages:
224
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Bibliometrics
Abstract

No abstract available.

Cited By

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  2. Zeng H, He X and Pan H (2021). Implementation of escape room system based on augmented reality involving deep convolutional neural network, Virtual Reality, 25:3, (585-596), Online publication date: 1-Sep-2021.
  3. Jaćević M How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games 2021 IEEE Conference on Games (CoG), (1-8)
  4. Yanez-Gomez R, Font J, Cascado-Caballero D and Sevillano J (2019). Heuristic usability evaluation on games, Multimedia Tools and Applications, 78:4, (4937-4964), Online publication date: 1-Feb-2019.
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    Dubin D and Jett J An Ontological Framework for Describing Games Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries, (165-168)
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  10. Sarinho V, Apolinário A and Almeida E A feature-based environment for digital games Proceedings of the 11th international conference on Entertainment Computing, (518-523)
  11. Harwood T (2012). Emergence of Gamified Commerce, Journal of Electronic Commerce in Organizations, 10:2, (16-39), Online publication date: 1-Apr-2012.
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    Theng Y, Wanzhen L, Zhiqiang L, Robert C and Pallavi R (2011). Investigation of the antecedents and consequences of gamer satisfaction, Computers in Entertainment (CIE), 9:3, (1-26), Online publication date: 1-Nov-2011.
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    Bergström K, Björk S and Lundgren S Exploring aesthetical gameplay design patterns Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, (17-24)
  18. Kharrazi H, Faiola A and Defazio J Healthcare Game Design Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains, (335-344)
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    Ye Z Genres as a tool for understanding and analyzing user experience in games CHI '04 Extended Abstracts on Human Factors in Computing Systems, (773-774)
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    de Aguilera M and Mendiz A (2003). Video games and education, Computers in Entertainment (CIE), 1:1, (1-10), Online publication date: 1-Oct-2003.
Contributors
  • BAE Systems Inc.

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