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The Ultimate History of Video Games: From Pong to Pokemon--the Story behind the Craze That Touched Our Lives and Changed the WorldOctober 2001
Publisher:
  • Prima Communications, Inc.
  • P.O. Box 1260 Rocklin, CA
  • United States
ISBN:978-0-7615-3643-7
Published:01 October 2001
Pages:
624
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Abstract

From the Publisher: With all the whiz, bang, pop and shimmer of a glowing arcade, The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entranced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of gamers. Inside, you'll discover: • The video game that saved Nintendo from bankruptcy • The serendipitous story of Pac-Man's design • The misstep that helped topple Atari's $2 billion-a-year empire • The coin shortage caused by Space Invaders • The fascinating reasons behind the rise, fall, and rebirth of Sega • And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

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  11. Warren S, Jones G and Trombley A (2011). Skipping Pong and moving straight to World of Warcraft: the challenge of research with complex games used for learning, International Journal of Web Based Communities, 7:2, (218-233), Online publication date: 1-Apr-2011.
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  15. Coleman R, Roebke S and Grayson L (2005). Gedi, Journal of Computing Sciences in Colleges, 21:2, (72-82), Online publication date: 1-Dec-2005.
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    de Aguilera M and Mendiz A (2003). Video games and education, Computers in Entertainment, 1:1, (1-10), Online publication date: 1-Oct-2003.
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