From the Publisher: Multiplayer Game Programming enables you to write your own completely Internet-ready video games using DirectX and/or sockets. This book reveals techniques and secrets of online gaming technology and teaches you the skills necessary to get involved in the video game industry. This book is perfect for hobbyist programmers who want to learn how to write online video games, software programmers wanting to move to online game programming, and the millions of video game players who want to learn about the technologies used in online video games. Some of the features of the book include: Coverage of both DirectPlay and Sockets DirectX 8 with DirectPlay, Direct3D, DirectInput, and DirectAudio Network design theory and implementation Introduction to Windows programming Multithreading Player management Peer-to-peer development Client-server development MMORPG design and implementation Source for two complete INternet-ready games History of game development Hacking into multiplayer games
Cited By
- Hendrikx M, Meijer S, Van Der Velden J and Iosup A (2013). Procedural content generation for games, ACM Transactions on Multimedia Computing, Communications, and Applications, 9:1, (1-22), Online publication date: 1-Feb-2013.
- Aggarwal S, Christofoli J, Mukherjee S and Rangarajan S Authority assignment in distributed multi-player proxy-based games Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games, (5-es)
- Ng B, Si A, Lau R and Li F A multi-server architecture for distributed virtual walkthrough Proceedings of the ACM symposium on Virtual reality software and technology, (163-170)
- Lau R, Ng B, Si A and Li F Adaptive partitioning for multi-server distributed virtual environments Proceedings of the tenth ACM international conference on Multimedia, (271-274)
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