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Learning Computer Graphics: From 3D Models to Animated Movies on Your PCJanuary 1997
Publisher:
  • Springer-Verlag
  • Berlin, Heidelberg
ISBN:978-0-387-94898-0
Published:01 January 1997
Pages:
152
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Abstract

From the Publisher:

For anyone interested in learning how to create their own computer graphics - from 3D models to animations with special effects - this book and the accompanying software describe and demonstrate all the basics and fundamentals of modern computer graphics (CG). This book can be used as a text or supplement for an introductory course in CG. The only prerequisite is that the student have access to a PC. It also provides an excellent introduction to CG for professionals in different fields who would like to learn more or teach themselves fundamentals of computer graphics. It also serves as a useful reference for computer artists and animators, who use CG software and would like a better understanding of what goes on behind the scenes of the CG application programs.

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