skip to main content
Skip header Section
RenderMan Companion: A Programmer's Guide to Realistic Computer GraphicsOctober 1989
Publisher:
  • Addison-Wesley Longman Publishing Co., Inc.
  • 75 Arlington Street, Suite 300 Boston, MA
  • United States
ISBN:978-0-201-50868-0
Published:01 October 1989
Pages:
475
Skip Bibliometrics Section
Bibliometrics
Skip Abstract Section
Abstract

From the Publisher:

RenderMan is a powerful 3-D scene description interface designed by Pixar for use in computer graphics. RenderMan provides widespread access to the technology for creating world-class synthetic imagery, originally developed for movies and special effects. This is the guidebook on RenderMan, authored by its developers.

Cited By

  1. Ibrahim A (2017). Multiple-process procedural texture, The Visual Computer: International Journal of Computer Graphics, 33:12, (1511-1528), Online publication date: 1-Dec-2017.
  2. Akleman E, Liu S and House D Barycentric shaders Proceedings of the Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, (39-49)
  3. ACM
    Bernstein G and Kjolstad F (2016). Perspectives, ACM Transactions on Graphics, 35:2, (1-3), Online publication date: 25-May-2016.
  4. Firmin M and Panne M (2015). Controller Design for Multi-Skilled Bipedal Characters, Computer Graphics Forum, 34:8, (50-63), Online publication date: 1-Dec-2015.
  5. Sons K, Klein F, Sutter J and Slusallek P (2014). shade.js, Computer Graphics Forum, 33:7, (51-60), Online publication date: 1-Oct-2014.
  6. ACM
    Lee J, Jang M, Kim D, Kim S, Kim M and Choi J Shader space navigator Proceedings of the 2009 ACM symposium on Applied Computing, (945-946)
  7. ACM
    Fung W, Sham I, Yuan G and Aamodt T (2009). Dynamic warp formation, ACM Transactions on Architecture and Code Optimization (TACO), 6:2, (1-37), Online publication date: 1-Jun-2009.
  8. Kim H, Han B, Namgung J, Sik D, Yoon H, Lee M, Won Y and Lee K Advanced designer-oriented system in VR environment Proceedings of the 11th international conference on Advanced Communication Technology - Volume 1, (126-131)
  9. ACM
    Horn D and Chen B LightShop Proceedings of the 2007 symposium on Interactive 3D graphics and games, (121-128)
  10. ACM
    Cutler B and Whiting E Constrained planar remeshing for architecture Proceedings of Graphics Interface 2007, (11-18)
  11. ACM
    Jensen P, Francis N, Larsen B and Christensen N Interactive shader development Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, (89-95)
  12. ACM
    Hirsch E, Stringfellow R, Amer P, Goodrich B, Marshall J and Brett L Crossing the line ACM SIGGRAPH 2007 courses, (1-94)
  13. ACM
    Morkel C and Bangay S Procedural modeling facilities for hierarchical object generation Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, (145-154)
  14. ACM
    Olano M Modified noise for evaluation on graphics hardware Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, (105-110)
  15. ACM
    Pan Z, Wei X and Yang J Geometric model reconstruction from streams of DirectX 3D game application Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, (242-245)
  16. Shapiro A, Faloutsos P and Ng-Thow-Hing V Dynamic Animation and Control Environment Proceedings of Graphics Interface 2005, (61-70)
  17. ACM
    McCool M, Du Toit S, Popa T, Chan B and Moule K Shader algebra ACM SIGGRAPH 2004 Papers, (787-795)
  18. ACM
    Cassagnabère C, Rousselle F and Renaud C Path tracing using the AR350 processor Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, (23-29)
  19. ACM
    McCool M, Du Toit S, Popa T, Chan B and Moule K (2004). Shader algebra, ACM Transactions on Graphics (TOG), 23:3, (787-795), Online publication date: 1-Aug-2004.
  20. Iones A, Krupkin A, Sbert M and Zhukov S (2003). Fast, Realistic Lighting for Video Games, IEEE Computer Graphics and Applications, 23:3, (54-64), Online publication date: 1-May-2003.
  21. ACM
    Mohr A and Gleicher M HijackGL Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering, (13-ff)
  22. ACM
    Cutler B, Dorsey J, McMillan L, Müller M and Jagnow R A procedural approach to authoring solid models Proceedings of the 29th annual conference on Computer graphics and interactive techniques, (302-311)
  23. ACM
    Perlin K Improving noise Proceedings of the 29th annual conference on Computer graphics and interactive techniques, (681-682)
  24. Seulin R, Merienne F and Gorria P (2002). Simulation of specular surface imaging based on computer graphics, EURASIP Journal on Advances in Signal Processing, 2002:1, (649-658), Online publication date: 1-Jan-2002.
  25. Döllner J and Hinrichs K (2002). A Generic Rendering System, IEEE Transactions on Visualization and Computer Graphics, 8:2, (99-118), Online publication date: 1-Apr-2002.
  26. ACM
    Proudfoot K, Mark W, Tzvetkov S and Hanrahan P A real-time procedural shading system for programmable graphics hardware Proceedings of the 28th annual conference on Computer graphics and interactive techniques, (159-170)
  27. ACM
    Mark W and Proudfoot K Compiling to a VLIW fragment pipeline Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, (47-56)
  28. ACM
    Nadeau D Volume scene graphs Proceedings of the 2000 IEEE symposium on Volume visualization, (49-56)
  29. Peercy M, Olano M, Airey J and Ungar P Interactive multi-pass programmable shading Proceedings of the 27th annual conference on Computer graphics and interactive techniques, (425-432)
  30. House D, Schmidt G, Arvin S and Kitagawa-DeLeon M (1998). Visualizing a Real Forest, IEEE Computer Graphics and Applications, 18:1, (12-15), Online publication date: 1-Jan-1998.
  31. ACM
    Guenter B, Knoblock T and Ruf E Specializing shaders Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, (343-350)
  32. ACM
    Ward G The RADIANCE lighting simulation and rendering system Proceedings of the 21st annual conference on Computer graphics and interactive techniques, (459-472)
  33. White M, Dunnett G, Lister P and Grimsdale R VHDL based design of graphics ASICs Proceedings of the Eighth Eurographics conference on Graphics Hardware, (24-43)
  34. Dunnett G, Grimsdale R, Lister P and White M Hardware acceleration of texture mapping Proceedings of the Seventh Eurographics conference on Graphics Hardware, (12-23)
  35. Apodaca A and Mantle M (2018). RenderMan, IEEE Computer Graphics and Applications, 10:4, (44-49), Online publication date: 1-Jul-1990.
Contributors
  • University of California, Berkeley

Recommendations