From the Publisher: "Beyond a clear and thorough introduction to Max programming, Todd Winkler's Composing Interactive Music presents and explains a comprehensive theoretical framework encompassing the major issues in the field." -- Robert Rowe, Music Technology Program, New York University Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.
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- Spasov M (2011). Music composition as an act of cognition, Organised Sound, 16:1, (69-86), Online publication date: 1-Apr-2011.
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- Jimenez G, Sanmartín F and Mazza E "DELEM - Delayed Mirror" Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, (196-199)
- Bonardi A and Rousseaux F Composing interactive virtual operas Proceedings of the 3rd conference on Creativity & cognition, (144-147)
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