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- McCoy A, Delaney D and Ward T (2003). Game-state fidelity across distributed interactive games, XRDS: Crossroads, The ACM Magazine for Students, 9:4, (4-9), Online publication date: 1-Jun-2003.
- Oliveira M and Henderson T What online gamers really think of the Internet? Proceedings of the 2nd workshop on Network and system support for games, (185-193)
- Naef M, Lamboray E, Staadt O and Gross M The blue-c distributed scene graph Proceedings of the workshop on Virtual environments 2003, (125-133)
- Morillo P, Fernández M and Orduña J A comparison study of modern heuristics for solving the partitioning problem in distributed virtual environment systems Proceedings of the 2003 international conference on Computational science and its applications: PartIII, (458-467)
- Cockayne W Virtual reality Encyclopedia of Computer Science, (1835-1839)
- Gottlieb E, McDonald M, Oppel F, Rigdon J and Xavier P Plebes, dogs, and robots Proceedings of the 34th conference on Winter simulation: exploring new frontiers, (981-989)
- Pekkola S Critical approach to 3D virtual realities for group work Proceedings of the second Nordic conference on Human-computer interaction, (129-138)
- Sallés E, Michael J, Capps M, McGregor D and Kapolka A Security of runtime extensible virtual environments Proceedings of the 4th international conference on Collaborative virtual environments, (97-104)
- Lee D, Lim M and Han S ATLAS Proceedings of the 4th international conference on Collaborative virtual environments, (47-54)
- Winkelholz C and Alexander T Approach for software development of parallel real-time VE systems on heterogenous clusters Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization, (23-32)
- Fisher H (2002). Multicast Issues for Collaborative Virtual Environments, IEEE Computer Graphics and Applications, 22:5, (68-75), Online publication date: 1-Sep-2002.
- Larsen B, Bærentzen J and Christensen N Using cellular phones to interact with virtual environments ACM SIGGRAPH 2002 conference abstracts and applications, (274-274)
- Touraine D, Bourdot P, Bellik Y and Bolot L A framework to manage multimodal fusion of events for advanced interactions within virtual environments Proceedings of the workshop on Virtual environments 2002, (159-168)
- Cai W, Xavier P, Turner S and Lee B A scalable architecture for supporting interactive games on the internet Proceedings of the sixteenth workshop on Parallel and distributed simulation, (60-67)
- Zhou S, Cai W, Turner S and Lee F Critical causality in distributed virtual environments Proceedings of the sixteenth workshop on Parallel and distributed simulation, (53-59)
- Aarhus L, Holmqvist K and Kirkengen M Generalized two-tier relevance filtering of computer game update events Proceedings of the 1st workshop on Network and system support for games, (10-13)
- Yoshimoto H, Arita D and Taniguchi R Real-Time Communication for Distributed Vision Processing Based on Imprecise Computation Model Proceedings of the 16th International Parallel and Distributed Processing Symposium
- Chee Y and Hooi C C-VISions Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, (687-696)
- Stanney K Virtual environments The human-computer interaction handbook, (621-634)
- Olson G and Olson J Groupware and computer-supported cooperative work The human-computer interaction handbook, (583-595)
- Smith R (2001). Shared Vision, Communications of the ACM, 44:12, (45-48), Online publication date: 1-Dec-2001.
- Barbieri T and Paolini P Reconstructing Leonardo's ideal city - from handwritten codexes to webtalk-II Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage, (61-66)
- Lee E, Lee D, Han S and Hyun S Prediction-based concurrency control for a large scale networked virtual environment supporting various navigation speeds Proceedings of the ACM symposium on Virtual reality software and technology, (127-134)
- Wang W, Lin Q, Ng J and Low C SmartCU3D Proceedings of the ACM symposium on Virtual reality software and technology, (25-32)
- Batista H, Costa V and Pereira J Games of War and Peace Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
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- Kirner T, Kirner C, Kawamoto A, Cantão J, Pinto A and Wazlawick R Development of a collaborative virtual environment for educational applications Proceedings of the sixth international conference on 3D Web technology, (61-68)
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- Dam A, Forsberg A, Laidlaw D, LaViola J and Simpson R (2000). Immersive VR for Scientific Visualization, IEEE Computer Graphics and Applications, 20:6, (26-52), Online publication date: 1-Nov-2000.
- Manninen T Rich interaction in networked virtual environments Proceedings of the eighth ACM international conference on Multimedia, (517-518)
- Lee D, Yang J and Hyun S Scalable predictive concurrency control for large distributed virtual environments with densely populated objects Proceedings of the ACM symposium on Virtual reality software and technology, (109-114)
- Han S, Lim M and Lee D Scalable interest management using interest group based filtering for large networked virtual environments Proceedings of the ACM symposium on Virtual reality software and technology, (103-108)
- Trefftz H and Marsic I Message caching for local and global resource optimization in shared virtual environments Proceedings of the ACM symposium on Virtual reality software and technology, (97-102)
- Yamazaki Y and Herder J Exploring spatial audio conferencing functionality in multiuser virtual environments (poster session) Proceedings of the third international conference on Collaborative virtual environments, (207-208)
- Capps M, McGregor D, Brutzman D and Zyda M (2000). NPSNET-V, IEEE Computer Graphics and Applications, 20:5, (12-15), Online publication date: 1-Sep-2000.
- Spoelder H, Germans L, Bal H and Groen F Man Multi-Agent Interaction in VR Proceedings of the IEEE Virtual Reality 2000 Conference
- Robinson J, Stewart J and Labbe I MVIP—audio enabled multicast VNet Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML), (103-109)
- Palazzi C and Bujari A Evaluating outdoor games with the NS-2 and NS-3 simulation frameworks 2014 IEEE 11th Consumer Communications and Networking Conference (CCNC), (498-501)
Index Terms
- Networked virtual environments: design and implementation
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