skip to main content
Skip header Section
There's Not an App for That: Mobile User Experience Design for LifeDecember 2014
Publisher:
  • Morgan Kaufmann Publishers Inc.
  • 340 Pine Street, Sixth Floor
  • San Francisco
  • CA
  • United States
ISBN:978-0-12-416691-2
Published:16 December 2014
Pages:
448
Skip Bibliometrics Section
Bibliometrics
Skip Abstract Section
Abstract

There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work. * Provides you with new and innovative ways to think about mobile design* Includes future mobile interfaces and interactions, complete with real-world, applied information that teaches you how today's mobile services can be improved* Illustrates themes from existing systems and apps to show clear paths of thought and development, enabling you to better design for the future

Contributors
  • Swansea University
  • University of Cape Town
  • Association for Computing Machinery

Recommendations

Reviews

RuayShiung Chang

There is a famous picture showing the crowds at the pontification ceremony of Pope Benedict XVI in 2005 and that of Pope Francis in 2013. In 2005, the crowds are head-up and looking forward. In 2013, the crowds have their hands up, with many holding smartphones or tablets for taking pictures. In eight years, mobile smart devices have conquered the world. Since smart devices occupy much of our time, are we happy with what they offer__?__ Touchscreens are now the main interfaces between humans and machines. They make up a large part of our user experience with machines, and are also the way we interact with the network, other users, and the environment. Can we and technology do a better job of providing better user experiences__?__ There are many books [1,2,3] on human-computer interfaces (HCI). In those books, the topics and devices discussed are general. But we are now in the mobile era. HCI for mobile devices is very important. This book focuses on mobile users and tries to determine a good user experience design. The authors are long-time HCI researchers. They outline six design changes to be made, including: from touch to feeling, from heads down to face on, from clinical to clutter, from private and personal to public and performance, from distanced to mindful interaction, and from some to all. Therefore, it is obvious that the authors want to change the currently used methods of HCI in the hope that something else would serve us better. The interface should provide a user experience that is more people-oriented rather than technology-oriented. In each design change, the authors meticulously use examples from other fields to explain their thoughts. For example, in from touch to feeling, cases from food, fashion, fitness, and materials businesses are used to highlight the principles. Overall, this is an interesting book and the concept is explained clearly. However, moving ahead from here is not that easy. The authors ask, "Can you make your apps more about real (human) touch and less about glassy stroking__?__" We'll have to wait and see. More reviews about this item: Amazon Online Computing Reviews Service

Access critical reviews of Computing literature here

Become a reviewer for Computing Reviews.