Abstract
No abstract available.
Cited By
- Teófilo L, Passos N, Reis L and Cardoso H Adapting Strategies to Opponent Models in Incomplete Information Games Proceedings of the Third International Conference on Autonomous and Intelligent Systems - Volume 7326, (220-227)
- Xia Z, Hu Y, Wang J, Jiang Y and Qin X Analyze and guess type of piece in the computer game intelligent system Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part II, (1174-1183)
- Newborn M Computer chess Encyclopedia of Computer Science, (336-339)
- Akl S and Bruda S (2019). Improving A Solution's Quality Through Parallel Processing, The Journal of Supercomputing, 19:2, (221-233), Online publication date: 9-Jun-2001.
- Campbell M (1999). Knowledge discovery in deep blue, Communications of the ACM, 42:11, (65-67), Online publication date: 1-Nov-1999.
- Karp R and Zhang Y (1998). On parallel evaluation of game trees, Journal of the ACM (JACM), 45:6, (1050-1075), Online publication date: 1-Nov-1998.
Index Terms
- Kasparov versus deep blue: computer chess comes of age