Humans did not discover fire--they designed it. Design is not defined by software programs, blueprints, or font choice. When we create new things--technologies, organizations, processes, systems, environments, ways of thinking--we engage in design. With this expansive view of design as their premise, in The Design Way, Harold Nelson and Erik Stolterman make the case for design as its own culture of inquiry and action. They offer not a recipe for design practice or theorizing but a formulation of design culture's fundamental core of ideas. These ideas--which form "the design way"--are applicable to an infinite variety of design domains, from such traditional fields as architecture and graphic design to such nontraditional design areas as organizational, educational, interaction, and health care design. Nelson and Stolterman present design culture in terms of foundations (first principles), fundamentals (core concepts), and metaphysics, and then discuss these issues from both learner's and practitioner's perspectives. The text of this second edition is accompanied by new detailed images, "schemas" that visualize, conceptualize, and structure the authors' understanding of design inquiry. This text itself has been revised and expanded throughout, in part in response to reader feedback.
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- Petrelli D and Roberts A (2023). Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction, Journal on Computing and Cultural Heritage , 16:4, (1-18), Online publication date: 31-Dec-2024.
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- Sher S and Su N (2023). From Screens to Projector, Wall, and TVs: Conceptualizing Livestreams as Design Material for Direct and Indirect Viewership Experiences, Proceedings of the ACM on Human-Computer Interaction, 7:CSCW1, (1-22), Online publication date: 14-Apr-2023.
- Spektor F, Fox S, Awumey E, Begleiter B, Kulkarni C, Stringam B, Riordan C, Rho H, Akridge H and Forlizzi J (2023). Charting the Automation of Hospitality: An Interdisciplinary Literature Review Examining the Evolution of Frontline Service work in the Face of Algorithmic Management, Proceedings of the ACM on Human-Computer Interaction, 7:CSCW1, (1-20), Online publication date: 14-Apr-2023.
- Bilstrup K, Kaspersen M, Assent I, Enni S and Petersen M From Demo to Design in Teaching Machine Learning Proceedings of the 2022 ACM Conference on Fairness, Accountability, and Transparency, (2168-2178)
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- Gauthier A, Porayska-Pomsta K, Dumontheil I, Mayer S and Mareschal D (2022). Manipulating Interface Design Features Affects Children's Stop-And-Think Behaviours in a Counterintuitive-Problem Game, ACM Transactions on Computer-Human Interaction, 29:2, (1-21), Online publication date: 30-Apr-2022.
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- Giunti G and Mylonopoulou V Designing during, and for Pandemics Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, (1-3)
- Velt R, Benford S and Reeves S (2020). Translations and Boundaries in the Gap Between HCI Theory and Design Practice, ACM Transactions on Computer-Human Interaction, 27:4, (1-28), Online publication date: 25-Sep-2020.
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- Young M, Magassa L and Friedman B (2019). Toward inclusive tech policy design, Ethics and Information Technology, 21:2, (89-103), Online publication date: 1-Jun-2019.
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- Olesen J, Hansen N and Halskov K Four factors informing design judgement at a hackathon Proceedings of the 30th Australian Conference on Computer-Human Interaction, (473-483)
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- Ratto M (2016). Making at the end of nature, Interactions, 23:5, (26-35), Online publication date: 23-Aug-2016.
- Bardzell J, Bardzell S, Dalsgaard P, Gross S and Halskov K Documenting the Research Through Design Process Proceedings of the 2016 ACM Conference on Designing Interactive Systems, (96-107)
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- Gray C "It's More of a Mindset Than a Method" Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (4044-4055)
- Vistisen P, Jensen T and Poulsen S (2016). Animating the ethical demand, ACM SIGCAS Computers and Society, 45:3, (318-325), Online publication date: 5-Jan-2016.
- Nardi B (2015). Designing for the future, Interactions, 23:1, (26-33), Online publication date: 28-Dec-2016.
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- Sosa-Tzec O and Siegel M Rhetorical evaluation of user interfaces Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, (175-178)
- Wang J Exploring the alternative means to communicate interaction design research Proceedings of the 2014 companion publication on Designing interactive systems, (157-162)
- Gray C, Stolterman E and Siegel M Reprioritizing the relationship between HCI research and practice Proceedings of the 2014 conference on Designing interactive systems, (725-734)
- Pan Y and Blevis E Fashion thinking Proceedings of the 2014 conference on Designing interactive systems, (1005-1014)
- Pierce J On the presentation and production of design research artifacts in HCI Proceedings of the 2014 conference on Designing interactive systems, (735-744)
- Gray C Evolution of design competence in UX practice Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (1645-1654)
- True N, Peeters J and Fallman D Confabulation in the time of transdisciplinarity Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I, (128-136)
- Zhao M Seek it or let it come CHI '13 Extended Abstracts on Human Factors in Computing Systems, (2779-2784)
- Odom W, Blevis E and Stolterman E (2008). SUSTAINABLY OURSPersonal inventories in the context of sustainability and interaction design, Interactions, 15:5, (16-20), Online publication date: 1-Sep-2008.
Index Terms
- The Design Way: Intentional Change in an Unpredictable World
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