Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.
Cited By
- Silva P Full-Motion Video as Parameterized Replay Stories: Emerging Design Patterns from the Timeline Authoring Platform Interactive Storytelling, (363-373)
- Chen W, Lu X and Tang X Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research HCI in Games: Experience Design and Game Mechanics, (3-19)
- Koenitz H and Eladhari M Challenges of IDN Research and Teaching Interactive Storytelling, (26-39)
- van Enschot R, Boogaard I, Koenitz H and Roth C The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive Interactive Storytelling, (158-169)
- Becker V, Toscano R, de Souza H and de Vasconcelos E Audiovisual Design for Generative Systems: A Customized Audiovisual Experiment Universal Access in Human-Computer Interaction. Theory, Methods and Tools, (377-388)
- Nitsche M and Weisling A When is it not Craft? Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, (683-689)
- Koenitz H Thoughts on a Discipline for the Study of Interactive Digital Narratives Interactive Storytelling, (36-49)
- Murray J Research into Interactive Digital Narrative: A Kaleidoscopic View Interactive Storytelling, (3-17)
- Scheel B Designing digital enrichment for orangutans Proceedings of the Fifth International Conference on Animal-Computer Interaction, (1-11)
- Sargeant B, Dwyer J and Mueller F The Storytelling Machine Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, (285-294)
- Portugal C Grumari Proceedings of the Conference on Electronic Visualisation and the Arts, (213-220)
- Brusaporci S (2020). Advanced Mixed Heritage, International Journal of Computational Methods in Heritage Science, 2:1, (40-60), Online publication date: 1-Jan-2018.
- Koenitz H, Roth C, Dubbelman T and Knoller N What is a Convention in Interactive Narrative Design? Interactive Storytelling, (295-298)
- Roth C and Koenitz H Towards Creating a Body of Evidence-based Interactive Digital Narrative Design Knowledge Proceedings of the 2nd International Workshop on Multimedia Alternate Realities, (19-24)
- Duijn M and Koenitz H Beyond The Timeline a Data-Driven Interface For Interactive Documentary Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, (33-37)
- Beckett A, Brooks E and Holt R Moving Beyond Boundaries Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, (200-207)
- Koenitz H, Dubbelman T, Knoller N and Roth C An Integrated and Iterative Research Direction for Interactive Digital Narrative Interactive Storytelling, (51-60)
- Roth C and Koenitz H Evaluating the User Experience of Interactive Digital Narrative Proceedings of the 1st International Workshop on Multimedia Alternate Realities, (31-36)
- Miles R, Cason A, Chan L, Li J, McDonnell R, Murray J and Wang Z GameBridge Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, (105-111)
- Botros F, Perin C, Aseniero B and Carpendale S Go and Grow Proceedings of the International Working Conference on Advanced Visual Interfaces, (112-119)
- Wanick V, Ranchhod A and Wills G Cultural persuasive affordances in advergaming design across cultures Proceedings of the 19th International Academic Mindtrek Conference, (63-68)
- Weidler-Lewis J and Fullerton S The Coaching Companion Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing, (251-254)
- Quitmeyer A Digital naturalism CHI '14 Extended Abstracts on Human Factors in Computing Systems, (311-314)
- Nam H and Nitsche M Interactive installations as performance Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, (189-196)
- Sengün S Silent Hill 2 and the Curious Case of Invisible Agency Proceedings of the 6th International Conference on Interactive Storytelling - Volume 8230, (180-185)
- Glöss M The value of things Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, (751-756)
- Murray J Transcending transmedia Proceedings of the 10th European Conference on Interactive TV and Video, (1-6)
Index Terms
- Inventing the Medium: Principles of Interaction Design as a Cultural Practice
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