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Designing SoundOctober 2010
Publisher:
  • The MIT Press
ISBN:978-0-262-01441-0
Published:29 October 2010
Pages:
690
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Abstract

Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as dataan approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout. After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects.

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  2. Gatto R and Forster C (2021). Audio-Based Machine Learning Model for Traffic Congestion Detection, IEEE Transactions on Intelligent Transportation Systems, 22:11, (7200-7207), Online publication date: 1-Nov-2021.
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Contributors

Recommendations

Reviews

Vladimir Botchev

This book is indeed about audio, and, more particularly, audio synthesis and audio programming; however, it is not about how to create conventional programming language code that could be ported to embedded platforms or eventually be used on personal computers. It is fully centered on the use of the Pure Data (Pd) visual programming language. A potential reader should first check these two sites-http://en.wikipedia.org/wiki/Pure_Data and http://puredata.info/-and then decide whether or not to go further with this book. Designing sound is like a cookbook for creating sound with Pd. (It is not as much about processing sound, although Pd is powerful and versatile enough to permit that as well.) If a reader expects to get further gains from Pd, in terms of generating some conventional programming language code that could be ported to many platforms and executed in a standalone way, he or she will be disappointed; this option is simply not available. For many, that is a real drawback. The book makes some initial attempts at doing such a "translation." A Pd compiler written in Perl exists (although there is no mention of it in the book), and this compiler will generate C code. It is, however, in the early stages of development. In short, if, after becoming acquainted with the information from the sites listed above, the reader decides Pd could be the preferred way of creating sound, then this book would be extremely valuable and highly recommended. In all other cases, I recommend borrowing it from a library. Online Computing Reviews Service

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