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Designing for Interaction: Creating Innovative Applications and DevicesAugust 2009
Publisher:
  • New Riders Publishing
  • Post Office Box 4846 Thousand Oaks, CA
  • United States
ISBN:978-0-321-64339-1
Published:24 August 2009
Pages:
240
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Abstract

Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs. Jared Spool, CEO of User Interface EngineeringInteraction design is all around us. If youve ever wondered why your mobile phone looks pretty but doesnt work well, youve confronted bad interaction design. But if youve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, youve encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help youlearn to create a design strategy that differentiates your product from the competitionuse design research to uncover peoples behaviors, motivations, and goals in order to design for thememploy brainstorming best practices to create innovativenew products and solutionsunderstand the process and methods used to define product behaviorIt also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.

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  1. Champiri Z, Fisher B and Freund L rScholar: An Interactive Contextual User Interface to Enhance UX of Scholarly Recommender Systems HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies, (662-686)
  2. Jiao Y and Yang Y (2019). A product configuration approach based on online data, Journal of Intelligent Manufacturing, 30:6, (2473-2487), Online publication date: 1-Aug-2019.
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    Scheibler C and Rodrigues M User experience evaluation focused on viewpoints and embodiment Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, (2340-2343)
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    Rottermanner G, Judmaier P, Aeraky S, Gradl C and Sommer S Brelomate Proceedings of the 10th Nordic Conference on Human-Computer Interaction, (928-931)
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    Hornbæk K and Oulasvirta A What Is Interaction? Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, (5040-5052)
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    Marques A, Barbosa S and Conte T A comparative evaluation of interaction models for the design of interactive systems Proceedings of the 31st Annual ACM Symposium on Applied Computing, (173-180)
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    Börner D, Tabuenca B, Storm J, Happe S and Specht M Tangible Interactive Ambient Display Prototypes to Support Learning Scenarios Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, (721-726)
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    Abib J and Anacleto J Interaction design process for healthcare professionals Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, (1-10)
  9. Gatsou C The Importance of Metaphors for User Interaction with Mobile Devices Proceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 9187, (520-529)
  10. Warmelink H, Valente M, Tol R and Schravenhoff R Get It Right! Introducing a Framework for Integrating Validation in Applied Game Design Revised Selected Papers of the 4th International Conference on Games and Learning Alliance - Volume 9599, (461-470)
  11. Getto G (2015). Managing Experiences, International Journal of Sociotechnology and Knowledge Development, 7:4, (1-14), Online publication date: 1-Oct-2015.
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    Patel R and Joshi A Design Opportunity for Learning Aid in Multi-grade Schools in Rural India Proceedings of the 7th Indian Conference on Human-Computer Interaction, (68-73)
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    Kohler K and Hochreuter T Let's compare prototypes for tangible systems Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, (323-332)
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    Vermeulen J, Luyten K, van den Hoven E and Coninx K Crossing the bridge over Norman's Gulf of Execution Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (1931-1940)
  15. Scholz S and Wallach D Established and innovative facets of interactive prototypes Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I, (451-459)
  16. Schneidermeier T, Maier F and Schricker J Human-centered communication planning Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV, (94-102)
  17. Arvola M (2012). Grading in interaction design education using design practitioners' conceptions of process quality, Interacting with Computers, 24:6, (472-481), Online publication date: 1-Nov-2012.
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    Carneiro G and Li Z i|o cards Procedings of the Second Conference on Creativity and Innovation in Design, (357-358)
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