This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. * A friendly start-up guide to Processing, the visual artist s free, open-source alternative to expensive software and daunting programming languages. * No previous experience required this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.
Cited By
- Russo M (2017). DoodlePad, Journal of Computing Sciences in Colleges, 32:4, (99-105), Online publication date: 1-Apr-2017.
- Rodrigues A, Costa E, Cardoso A, Machado P and Cruz T Evolving L-Systems with Musical Notes Proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design - Volume 9596, (186-201)
- Greenberg I, Kumar D and Xu D Creative coding and visual portfolios for CS1 Proceedings of the 43rd ACM technical symposium on Computer Science Education, (247-252)
- Hartmann B, MacDougall D, Brandt J and Klemmer S What would other programmers do Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (1019-1028)
Index Terms
- Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction