skip to main content
Skip header Section
Interactive music systems: machine listening and composingNovember 1992
Publisher:
  • MIT Press
  • 55 Hayward St.
  • Cambridge
  • MA
  • United States
ISBN:978-0-262-18149-5
Published:30 November 1992
Pages:
278
Skip Bibliometrics Section
Bibliometrics
Abstract

No abstract available.

Cited By

  1. ACM
    Shabbar O and Van Nort D Instrumental Agency and the Co-Production of Sound: From South Asian Instruments to Interactive Systems Proceedings of the 18th International Audio Mostly Conference, (1-8)
  2. ACM
    Williams D, Kirke A, Miranda E, Daly I, Hwang F, Weaver J and Nasuto S (2017). Affective Calibration of Musical Feature Sets in an Emotionally Intelligent Music Composition System, ACM Transactions on Applied Perception, 14:3, (1-13), Online publication date: 31-Jul-2017.
  3. (2016). Model-based testing for building reliable realtime interactive music systems, Science of Computer Programming, 132:P2, (143-172), Online publication date: 15-Dec-2016.
  4. ACM
    Morreale F and De Angeli A Evaluating Visitor Experiences with Interactive Art Proceedings of the 11th Biannual Conference of the Italian SIGCHI Chapter, (50-57)
  5. ACM
    Williams D, Kirke A, Miranda E, Daly I, Hallowell J, Weaver J, Malik A, Roesch E, Hwang F and Nasuto S (2015). Investigating Perceived Emotional Correlates of Rhythmic Density in Algorithmic Music Composition, ACM Transactions on Applied Perception, 12:3, (1-21), Online publication date: 28-Jul-2015.
  6. Waite S Reimagining the Computer Keyboard as a Musical Interface Proceedings of the international conference on New Interfaces for Musical Expression, (168-169)
  7. ACM
    Brown A, Gifford T and Voltz B Factors affecting audience perceptions of agency in human computer musical partnerships Proceedings of the 9th ACM Conference on Creativity & Cognition, (296-299)
  8. ACM
    Volpe G, Varni G, Addessi A and Mazzarino B BeSound Proceedings of the 11th International Conference on Interaction Design and Children, (172-175)
  9. Addessi A and Volpe G The MIROR project Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning, (15-28)
  10. ACM
    Volpe G and Camurri A (2011). A system for embodied social active listening to sound and music content, Journal on Computing and Cultural Heritage (JOCCH), 4:1, (1-23), Online publication date: 1-Aug-2011.
  11. Varni G, Mancini M, Volpe G and Camurri A (2011). A System for Mobile Active Music Listening Based on Social Interaction and Embodiment, Mobile Networks and Applications, 16:3, (375-384), Online publication date: 1-Jun-2011.
  12. ACM
    Camurri A, Canepa C, Coletta P, Ferrari N, Mazzarino B and Volpe G Social active listening and making of expressive music Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, (376-383)
  13. Bäckman K and Dahlstedt P A generative representation for the evolution of jazz solos Proceedings of the 2008 conference on Applications of evolutionary computing, (371-380)
  14. ACM
    Groux S, Manzolli J and Verschure P VR-RoBoser Proceedings of the 7th international conference on New interfaces for musical expression, (371-374)
  15. ACM
    Weinberg G and Driscoll S The design of a robotic marimba player Proceedings of the 7th international conference on New interfaces for musical expression, (228-233)
  16. ACM
    Camurri A, Canepa C and Volpe G Active listening to a virtual orchestra through an expressive gestural interface Proceedings of the 7th international conference on New interfaces for musical expression, (56-61)
  17. Kitahara T, Ishida K and Takeda M ism Proceedings of the 4th international conference on Entertainment Computing, (315-327)
  18. Manzolli J and Verschure P (2005). Roboser: A Real-World Composition System, Computer Music Journal, 29:3, (55-74), Online publication date: 1-Sep-2005.
  19. Miranda E (2004). At the Crossroads of Evolutionary Computation and Music: Self-Programming Synthesizers, Swarm Orchestras and the Origins of Melody, Evolutionary Computation, 12:2, (137-158), Online publication date: 1-Jun-2004.
  20. Kleinsasser W Dsp.rack Proceedings of the 2003 conference on New interfaces for musical expression, (213-215)
  21. Settel Z and Lippe C Convolution brother's instrument design Proceedings of the 2003 conference on New interfaces for musical expression, (197-200)
  22. Nagashima Y Bio-sensing systems and bio-feedback systems for interactive media arts Proceedings of the 2003 conference on New interfaces for musical expression, (48-53)
  23. ACM
    Thom B BoB Proceedings of the fourth international conference on Autonomous agents, (309-316)
  24. ACM
    Li T Who or what is making the music Proceedings of the 3rd conference on Creativity & cognition, (57-62)
Contributors
  • New York University

Recommendations

Brad D. Reid

The focus of this work, Rowe states, “grew out of a doctoral thesis describing my own interactive system, called Cypher.” This book, together with its companion CD-ROM of audio and program examples, is a contemporary readers guide to interactive computer music systems. It could be used as an advanced reference textbook. Terminology is carefully defined throughout the book. “Interactive computer music systems are those whose behavior changes in response to musical input.” The book contains nine chapters: Interactive Music Systems Fundamentals [of MIDI handling and scheduling] Live Computer Music Music Theory Music Cognition Machine Listening Machine Composition Interactive Architectures and Artificial Intelligence Outlook An extensive list of current references and a detailed index complete the book. Cypher is best briefly described as follows: The program has two main components: a listener and a player. The listener (or analysis section) characterizes performances represented by streams of MIDI data.…The player (or composition section) generates and plays musical material. There are no stored scores associated with the program, the listener analyzes, groups, and classifies input events as they arrive in real time without matching them against any preregistered representation of any particular piece of music. The player uses various algorithmic styles to produce a musical response. Cypher “supports a style of work in which a composer can try out general ideas in a studio setting, and continually refine these toward a more precise specification suitable for use in stage performance.” Cypher is discussed in detail, and other interactive systems are reviewed briefly. The concluding “Outlook” discusses the future of designing a system that will “be able to understand the directions and goals of a human counterpart sufficiently to predict where those directions will lead and…know enough about composition to be able to reinforce the goals at the same moment that they are achieved in the human performance.” In a more philosophical vein, Rowe concludes that “the goal of incorporating humanlike music intelligence grows out of the desire to fashion computer performers able to play music with humans, not for them.” The CD-ROM for an Apple Macintosh computer with a MIDI interface brings the text to life. It contains audio examples from 20 composers for interactive computer music systems as well as a variety of software for the user to work with, including Cypher 2.0. In some cases, additional software is required, specifically Opcode Max, Common Lisp, Smalltalk, and Think C. Brief vitas of the composers and descriptions of the compositions are included in a pamphlet with the CD. The text and CD are a good reference and introduction to this complex subject.

Access critical reviews of Computing literature here

Become a reviewer for Computing Reviews.