Abstract
No abstract available.
Cited By
- Rabadi D, Tan R, Yau D, Viswanathan S, Zheng H and Cheng P (2019). Resilient Clock Synchronization Using Power Grid Voltage, ACM Transactions on Cyber-Physical Systems, 3:3, (1-26), Online publication date: 3-Oct-2019.
- Rabadi D, Tan R, Yau D and Viswanathan S Taming Asymmetric Network Delays for Clock Synchronization Using Power Grid Voltage Proceedings of the 2017 ACM on Asia Conference on Computer and Communications Security, (874-886)
- Humernbrum T, Ahlbrand C and Gorlatch S Towards Simulating the Communication Behavior of Real-Time Interactive Applications Proceedings of the 2017 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation, (145-148)
- Millar J, Blake J, Hodson D, Miller J and Hill R Sources of unresolvable uncertainties in weakly predictive distributed virtual environments Proceedings of the 2016 Winter Simulation Conference, (3134-3142)
- Valadares A, Gabrielova E and Lopes C (2016). On designing and testing distributed virtual environments, Concurrency and Computation: Practice & Experience, 28:12, (3291-3312), Online publication date: 25-Aug-2016.
- Chen Y, Radhakrishnan S, Dhall S and Karabuk S (2015). The service overlay network design problem for interactive internet applications, Computers and Operations Research, 57:C, (73-82), Online publication date: 1-May-2015.
- Howard E, Cooper C, Wittie M, Swinford S and Yang Q Cascading impact of lag on quality of experience in cooperative multiplayer games Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, (1-6)
- Stewart L, Hayes D, Armitage G, Welzl M and Petlund A Multimedia-unfriendly TCP congestion control and home gateway queue management Proceedings of the second annual ACM conference on Multimedia systems, (35-44)
- Rossi M, Branch P and Armitage G Inferring the time-zones of prefixes and autonomous systems by monitoring game server discovery traffic Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video, (69-74)
- Chen P and El Zarki M Perceptual view inconsistency Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, (1-6)
- Ly C, Hsu C and Hefeeda M Improving online gaming quality using detour paths Proceedings of the 18th ACM international conference on Multimedia, (55-64)
- Picovici D, Denieffe D and Kastrati Z Subjective-based quality assessment for online games Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques, (1-6)
- Popic V and Dörries G Mind the gap Proceedings of the 13th International Conference on Humans and Computers, (147-151)
- G. A, A. H, C. F and Siller M A Peer-to-Peer Architecture for Real-Time Distributed Visualization of 3D Collaborative Virtual Environments Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, (251-254)
- Qi H, Malone D and Botvich D 802.11 Wireless LAN multiplayer game capacity and optimization Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, (1-6)
- Armitage G Optimising online FPS game server discovery through clustering servers by origin autonomous system Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video, (3-8)
- Cheung G and Sakamoto T Construction and scheduling of extrapolated parity packets for dead reckoning in network gaming Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games, (61-66)
- Cricenti A and Branch P ARMA(1,1) modeling of Quake4 Server to client game traffic Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games, (70-74)
- But J, Nguyen T, Stewart L, Williams N and Armitage G Performance analysis of the ANGEL system for automated control of game traffic prioritisation Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games, (123-128)
- Bawany M, Siddiqui M, Hussain S and Hussain S A game-centric approach to foster undergraduate learning Proceedings of the 10th IASTED International Conference on Computers and Advanced Technology in Education, (164-169)
- Armitage G, Javier C and Zander S Post-game estimation of game client RTT and hop count distributions Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games, (33-es)
- But J, Williams N, Zander S, Stewart L and Armitage G Automated network games enhancement layer Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games, (9-es)
- Branch P and Armitage G Extrapolating server to client IP traffic from empirical measurements of first person shooter games Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games, (24-es)
Index Terms
- Networking and Online Games
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