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- Church E, Thambusamy R and Nemati H (2017). Privacy and pleasure, Computers in Human Behavior, 77:C, (121-131), Online publication date: 1-Dec-2017.
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- Mueller F, Gibbs M, Vetere F and Agamanolis S (2008). Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis, Computers in Entertainment, 6:3, (1-31), Online publication date: 1-Oct-2008.
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- Mueller F and Agamanolis S (2005). Sports over a distance, Computers in Entertainment, 3:3, (4-4), Online publication date: 1-Jul-2005.
- Rohde M, Klamma R and Wulf V Establishing communities of practice among students and start-up companies Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!, (514-519)
- Ackerman M, Huysman M, Carroll J, Wellman B, DeMichelis G and Wulf V Communities and technologies Proceedings of the 2004 ACM conference on Computer supported cooperative work, (406-408)
- Klamma R, Rohde M and Wulf V (2003). Supporting communities of practice in applied computer science studies, ACM SIGGROUP Bulletin, 24:3, (60-65), Online publication date: 1-Dec-2003.
- Rohde M and Shaffer D (2003). Us, ourselves, and we, ACM SIGGROUP Bulletin, 24:3, (19-24), Online publication date: 1-Dec-2003.
Index Terms
- Social Capital and Information Technology
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