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The annual SIGGRAPH conference continues to bring audiences together to explore art-based research in computer graphics and interactive techniques. In a longstanding tradition, the SIGGRAPH Art Gallery has presented exhibitions at the conference since 1982. SIGGRAPH Art Papers, established in 2008, joins the Art Gallery in collaboration with ACM SIGGRAPH and Leonardo/ISAST to present a rigorous venue for publication of the state of the art in digital art and design. SIGGRAPH 2014 marks the sixth year of this dynamic collaboration.
This issue presents selections from the 2014 SIGGRAPH Art Gallery: Acting in Translation, curated by an international jury of five esteemed members. In her introduction to the exhibition, Art Gallery Chair Başak Şenova challenges us to reflect on the broader cultural, social, historical, and philosophical significance of artworks situated at the borders and edges of art, science, and technology. The 2014 SIGGRAPH Art Papers carries the theme of translation forward with papers that make significant contributions to advancing the theory, history, and practice of computer graphics and interactive techniques. The papers address a wide range of topics, from sensory and affectively attuned approaches to visualization, sonification, and gestural communication to critical approaches to architecture and situated technologies.
The Art Papers especially draw our attention to the creativity, intelligence, and rigor of the processes and techniques associated with digitally mediated art, revealing different ways of knowing and ways of doing. As a peer-reviewed journal publication, Art Papers is aimed at informing and setting standards for critical analysis and research in the overlapping fields of art, science, and technology. Papers are selected for their rigor and artistic focus, as well as for their capacity to inform, inspire, and stimulate future trends. The Art Papers program solicits submissions in the following categories:
1. Project Description: A description of creative work, with particular emphasis on its artistic significance and historical and/or theoretical context.
2. Theory/Criticism: An exposition of a significant issue for contemporary interactive art and design practice.
3. Methods: A description of a novel technique for creative practice.
4. History: A discussion of significant but little-known or under-theorized antecedents to contemporary practice.
Proceeding Downloads
Aesthetics of biocybernetic designs: a systems approach to biorobots and its implications for the environment
The authors identify some of the theoretical premises of biocybernetic art objects, with reference to the works of Nam June Paik, Edward Ihnawitz, Ulrike Gabriel, and most notably, Gilberto Esparza, the Mexican biocybernetic artist. Systems theory ...
The aesthetics of liminality: augmentation as artform
From ARToolkit's emergence in the 1990s to the emergence of augmented reality (AR) as an art medium in the 2010s, AR has developed as a number of evidential sites. As an extension of virtual media, it merges real-time pattern recognition with goggles (...
Malleable environments and the pursuit of spatial justice in the Bronx
A design team in the Hunts Point neighborhood of the South Bronx used methodologies of performance and collaborative, location-based storytelling to contend with the effects of urban spatial injustice in the community. Ideation via a series of ...
Nervous ether: soft aggregates, interactive skins
This paper describes the authors' exploration and experimentation with cellular pneumatic aggregates for kinetic, environmentally responsive envelope systems. The work is situated within the history and technology of pneumatic structures, biological ...
Object intermediaries: how new media artists translate the language of things
This paper uses Walter Benjamin's concept of translation between people and things as a focal point for analysis of the work of contemporary new-media artists Paula Gaetano Adi and Lindsey French, who utilize robotics and interactive technology to ...
A piece of the pie chart: feminist robotics
This paper analyzes the robotic gallery installation A Piece of the Pie Chart. The project addresses gender inequity in the tech world. It consists of a computer workstation and a food robot. The food robot puts pie charts onto edible, pre-baked pies. ...
Posture platform and the drawing room: virtual teleportation in cyberspace
Three-hundred-sixty-degree audio/visual immersion and the restoration of non-verbal communication cues are essential features for interfaces inviting the human body in cyberspace. The Posture Platform is a network of bases that offers access to a shared ...
Transmission: a telepresence interface for neural and kinetic interaction
Transmission is both a telepresence performance and a research project. As a real-time visualization tool, Transmission creates alternate representations of neural activity through sound and vision, investigating the effect of interaction on human ...
XEPA - autonomous intelligent light and sound sculptures that improvise group performances
XEPA anticipates a future where machines form their own societies. Going beyond mere generative art, machines will exhibit artistic creativity with the addition of artistic judgment via computational aesthetic evaluation. In such a future our notions of ...
Apparition
Apparition is a series of six artworks about natural processes envisioned as elaborate machines. These constructed devices were meant to build natural systems using technological metaphors, a didactic display of industry and natural history. The project ...
The evolution of silence
The Evolution of Silence addresses the scale of damage brought about by 41 years of nuclear testing at the Nevada Test Site. The web-based archive presents a non-linear map and interpretation of the area's destruction and an opportunity to explore this ...
Levitate
Levitate is a kinetic sculpture composed of levitated ping-pong balls in acrylic tubes that interact with audiences.
Lineographs
Translating the essence of artistic gesture and motion, the Lineograph series is created on electronic ink displays (similar to the original Kindle screen), emitting no light, mimicking the aesthetic of ink drawing, however with movement.
Looking glass time
If recording devices had not been invented, duplication of objects would have been required to produce movies. Social media is an artificial timeline that reflects the real world. This work aims to represent social media activities and their timelines ...
Modern video processor
The Modern Video Processor is a skeuomorphic metaphor to reminisce about the simple days when talking to machines just meant plugging cables, switching buttons, and rotating dials.
Mother
Mother is a series of generative sculptures that explore synesthetic connections between language and form by analyzing hand gestures that represent the participants' interpretations of unfamiliar spoken words. The gestures of the participants were ...
Points of view
Points of View is an interactive web documentary based on video footage shot by Palestinians working with B'Tselem's Camera Distribution Project. It offers an intimate and situated look at life under the Israeli occupation. This project brings these ...
SeeMore
SeeMore is a kinetic sculpture that showcases the inherent beauty of parallel algorithms through the correlating movements of an animatronic 256-node Raspberry Pi computer cluster.
Speculatorum oculi
Speculatorum Oculi (The Eyes of Spies) comments on current surveillance activities of governments and corporations through an installation that includes an architectural model surveilled with looming video cameras providing live feeds to a set of video ...
Subway stories
Subway Stories is an interactive storytelling installation first presented at New York University. The experience begins with a projection of an animated subway car. The train is filled with passengers---illustrations of real-life commuters drawn on ...
TRANSICONMORPHOSIS
TRANSICONMORPHOSIS, the result of a theoretical reflection on the development of new forms of technological communication and their effects on human beings as well as their political impact, comprises a conventional chat service hosted in a computer ...
Index Terms
- ACM SIGGRAPH 2014 Art Gallery
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |