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The usability of massively multiplayer online roleplaying games: designing for new users

Published:25 April 2004Publication History

ABSTRACT

This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video game industry. Played in completely online worlds, these games allow players to communicate with one another, form groups and communities, and compete in a variety of fantasy environments.Nineteen subjects participated in an exploratory usability study of four games, three MMORPGs and a similar single-player game used for comparison. Results reveal that many people not usually considered as potential players of these games may be interested in them, but a wide variety of usability issues present serious problems for players inexperienced with the genre. Based on an analysis of the usability data and player feedback, specific recommendations are made to improve the experience of these games for new players. These results further demonstrate the applicability and importance of usability testing to video games.

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                    cover image ACM Conferences
                    CHI '04: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
                    April 2004
                    742 pages
                    ISBN:1581137028
                    DOI:10.1145/985692

                    Copyright © 2004 ACM

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                    Publication History

                    • Published: 25 April 2004

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