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3D modeling of trees from freehand sketches

Published:27 July 2003Publication History

ABSTRACT

We will present a user interface for quickly and easily modeling three-dimensional (3D) botanical trees from freehand sketches. The system generates 3D geometry from a two-dimensional (2D) sketch based on the assumption that trees spread their branches uniformly. Several editing operations are implemented, such as adding, cutting, and erasing branches. Our system also predicts, and generates, branches automatically. The user can continue editing a 3D tree by selecting the predicted branches. The interface of our system allows novices to design reasonably natural-looking trees quickly and interactively as compared with the interfaces of rule-based systems designed for expert users (e.g., L-systems).

References

  1. IGARASHI, T., MATSUOKA, S., KAWACHIYA S., AND TANAKA, H. 1997. Interactive Beautification: A Technique for Rapid Geometric Design. In Proceedings of UIST '97, 105--114. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. WEBER, J. AND PENN, J. 1995. Creation and Rendering of Realistic Trees. In Proceedings of ACM SIGGRAPH 95, 119--128. Google ScholarGoogle ScholarDigital LibraryDigital Library
  1. 3D modeling of trees from freehand sketches

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '03: ACM SIGGRAPH 2003 Sketches & Applications
      July 2003
      142 pages
      ISBN:9781450374668
      DOI:10.1145/965400

      Copyright © 2003 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 July 2003

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