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- A computer game using galvanic skin response
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Galvanic skin response (GSR) as an index of cognitive load
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsMultimodal user interfaces (MMUI) allow users to control computers using speech and gesture, and have the potential to minimise users. experienced cognitive load, especially when performing complex tasks. In this paper, we describe our attempt to use a ...
Entertainment feature of a game using skin conductance response
ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technologyThere are many computer games in the world, but generally game players challenge either the computer, or real players in the case of many person games. In view of the strong connectivity advocated between communication and entertainment in the field of ...
Emotional Intensity Evaluation Method Based on Galvanic Skin Response Signal
ISCID '14: Proceedings of the 2014 Seventh International Symposium on Computational Intelligence and Design - Volume 01In this paper, we propose a method for evaluating the emotional intensity based on Galvanic Skin Response (GSR) signal in real-time. Firstly, the GSR signals are acquired while happy and grief of the subjects are elicited by video clips. Then the ...
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