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Digital game-based learning

Published:01 October 2003Publication History
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Abstract

Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

References

  1. GREEN, C S, AND BAVELIER, D. 2003. Action video game modifies visual selective attention. Nature 423 (2003), 534-537, Letters to Nature.Google ScholarGoogle ScholarCross RefCross Ref
  2. PRENSKY, M. 2001. Digital Game-Based Learning. McGraw-Hill, New York. ISBN 0-07-136344-0, $29-95. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Digital game-based learning

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      cover image Computers in Entertainment
      Computers in Entertainment   Volume 1, Issue 1
      Theoretical and Practical Computer Applications in Entertainment
      October 2003
      134 pages
      EISSN:1544-3574
      DOI:10.1145/950566
      Issue’s Table of Contents

      Copyright © 2003 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 October 2003

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