Abstract
We are all aware of the increasingly realistic computer-generated human motion that abounds in movies, advertisements and especially games at present. This natural-looking appearance in many cases is attributed, as it has been for years, to the fine skills of professional animators in the Disney tradition. But more and more these realistic motions also involve the use of motion capture. We present the case that motion capture concepts and techniques are not the exclusive domain of big movie studios such as Industrial Light and Magic[11], or companies like House of Moves[10]. As educators in computer science and even other fields like graphics, art, mathematics, physical therapy, physics, we can and should introduce our students to the intricacies of this phenomenon. This paper will explain some of the basis of motion capture data and suggest ways it can be explored in courses or in research, even in a small college department without a big equipment budget.
- {1} Acclaim Motion Studios (a data service; this site includes game demos and downloads): http://www.acclaim.com http://www.acclaim.com/games/downloads/index.htmlGoogle Scholar
- {2} Advanced Computer Center for Art and Design, The Ohio State University, Columbus OH; (site includes movies, tutorials, file format information and data samples) http://www.accad.ohio-state.edu/mocap/mocap_home.htm http://www.accad.ohio-state.edu/mocap/mocap_data.htm http://www.accad.ohio-state.edu/mocap/tutorial/file.htmGoogle Scholar
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- {10} House of Moves Motion Capture Studios, LLC, Los Angeles CA http://www.moves.comGoogle Scholar
- {11} Industrial Light and Magic, a LucasFilm Entertainment Ltd., San Rafael CA http://www.ilm.comGoogle Scholar
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- {15} Alberto Menache, Understanding Motion Capture for Computer Animation and Video Games, Morgan Kaufman, 2000 Google Scholar
- {16} Motion Analysis Corporation (optical motion capture equipment), Santa Rosa CA (site includes data samples) www.motionanalysis.com http://www.motionanalysis.com/applications/animation/games/data.htmlGoogle Scholar
- {17} Eadweard Muybridge (Work animated for the web by UCR/ California Museum of Photography) http://photo.ucr.edu/photographers/muybridge/contents.htmlGoogle Scholar
- {18} Rick Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufman, 2003 Google Scholar
- {19} Peak Performance Technologies, Inc (video and optical motion capture equipment), Denver CO http://www.peakperform.comGoogle Scholar
- {20} Polhemus (magnetic motion capture equipment), Colchester VT http://www.polhemus.comGoogle Scholar
- {21} Vicon Motion Systems, Inc. (optical motion capture equipment), Lake Forest CA http://www.vicon.comGoogle Scholar
Index Terms
- Motion capture for the rest of us
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