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The 'community of learning' model for using computers in education

Published:20 October 1976Publication History

ABSTRACT

The application of computers to education is usually based on models derived from traditional school practice, suggesting such strategies as CAI, CMI, and problem-solving. This paper describes a model based on cultural considerations, wherein people, ideas, and advanced technological tools interact to form a 'community of learning'. Some characteristics of this model are described, including a learning strategy based on distinctions between transmittal, experiential, and creative techniques. An extensible view of how new technology can be added to such a setting is presented, and an example of an application of the model (Soloworks) together with illustrations of student work is given. A film of this application will be shown.

References

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  7. 7.Dwyer, T.A., "Some Principles for the Human Use of Computers in Education", Intl. Jnl. of Man-Machine Studies, 3 (1971), pp. 219-239.Google ScholarGoogle ScholarCross RefCross Ref
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  11. 11.Dwyer, T.A., "Soloworks: Computer-Based Laboratories for High School Mathematics", School Science and Mathematics, (January, 1975).Google ScholarGoogle ScholarCross RefCross Ref
  12. 12.Curry, P., Critchfield, M. and Dwyer, T., "Soloworks #1", 16 mm color film, 20 minutes. This film shows student work with computer-controlled graphics, music, games, robots, and simulators in a prototype community of learning environment.Google ScholarGoogle Scholar

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        cover image ACM Conferences
        ACM '76: Proceedings of the 1976 annual conference
        October 1976
        576 pages
        ISBN:9781450374897
        DOI:10.1145/800191

        Copyright © 1976 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 20 October 1976

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