ABSTRACT
The application of computers to education is usually based on models derived from traditional school practice, suggesting such strategies as CAI, CMI, and problem-solving. This paper describes a model based on cultural considerations, wherein people, ideas, and advanced technological tools interact to form a 'community of learning'. Some characteristics of this model are described, including a learning strategy based on distinctions between transmittal, experiential, and creative techniques. An extensible view of how new technology can be added to such a setting is presented, and an example of an application of the model (Soloworks) together with illustrations of student work is given. A film of this application will be shown.
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Index Terms
- The 'community of learning' model for using computers in education
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