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Artificial texturing: An aid to surface visualization

Published:01 July 1983Publication History
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Abstract

Texture is an important surface characteristic which provides a great deal of information about the nature of a surface, and several computationally complex algorithms have been implemented to replicate realistic textures in computer shaded images. Perceptual psychologists have recognized the importance of surface texture as a cue to space perception, and have attempted to delineate which factors provide primary shape information. A rendering algorithm is presented which uses these factors to produce a texture specifically designed to aid visualization. Since the texture is not attempting to replicate an actual texture pattern, it is called “artificial” texturing. This algorithm avoids the computational limitations of other methods because this “artificial” approach does not require complex mappings from a defined texture space to the transformed image to be rendered. A simple filtering method is presented to avoid unacceptable aliasing.

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  1. Artificial texturing: An aid to surface visualization

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      • Published in

        cover image ACM SIGGRAPH Computer Graphics
        ACM SIGGRAPH Computer Graphics  Volume 17, Issue 3
        July 1983
        381 pages
        ISSN:0097-8930
        DOI:10.1145/964967
        Issue’s Table of Contents
        • cover image ACM Conferences
          SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniques
          July 1983
          420 pages
          ISBN:0897911091
          DOI:10.1145/800059

        Copyright © 1983 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 July 1983

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