ABSTRACT
Office doors are more than entrances to rooms, they are entrances to a person's time and attention. People can mediate access to themselves by choosing whether to leave their door open or closed when they are in their office. Doors also serve as a medium for communication, where people can broadcast individual messages to passersby, or accept messages from others who stopped by when the door was closed. These qualities make the door an excellent location for designing solutions that help people better manage their time and attention. In this paper, we present a study of doors, derive design insights from the study, and then realize some of these insights in two cooperating implementations deployed in our workplace.
- 3M Corporation. (2001). Post-it" Software Notes, December 2001, available at: http://www.3m.com/market/office/postit/com_prod/psnotes/Google Scholar
- AT&T Laboratories, Cambridge. (2001). Virtual Network Computing, December 2001, available at http://www.uk.research.att.com/vnc/Google Scholar
- Buxton, W. (1995). 'Ubiquitous Media and the Active Office.' Nikkei Electronics, 3.27 (no. 632), 187--195. Japan.Google Scholar
- Buxton, W. (1997). 'Living in Augmented Reality: Ubiquitous Media and Reactive Environments.' In Finn, K., Sellen, A. and Wilber, S. (Eds.) Video Mediated Communication. Hillsdale, NJ: Erlbaum, 363--384.Google Scholar
- Grudin, J. (1994). 'Groupware and social dynamics: Eight challenges for developers.' Communications of the ACM, 37(1), pp. 92--105. New York, NY: ACM Press. Google ScholarDigital Library
- Hofstede, G. (1997). Culture and Organizations: Software of the Mind. New York, NY: McGraw-Hill.Google Scholar
- Horvitz, E., Jacobs, A. and Hovel, D. (1999). 'Attention-Sensitive Alerting.' Conference on Uncertainty and Artificial Intelligence (UAI Ô99). Stockholm, Sweden. Google ScholarDigital Library
- McCarthy, J. F., Costa, T. J. and Liongosari, E. S. (2001). 'UniCast, OutCast & GroupCast: Three steps towards ubiquitous, peripheral displays.' Ubicomp 2001. September 30-October 2. Atlanta, GA. Google ScholarDigital Library
- Nguyen, D. H., Tullio, J., Drewes, T. and Mynatt, E.D. (unpublished). 'Dynamic Door Displays.' Unpublished article written at GVU, Georgia Tech available at: http://www.cc.gatech.edu/fce/ecl/projects/drewes/DynDoorDisplays.pdfGoogle Scholar
- Segawa, N., Murayama, Y., Nakamoto, Y., Gondo, H. and Miyazaki, M. (1999). 'A message board on WWW for on-door communication.' Proceedings of the 7th ACM International Conference (Part 2) on Multimedia. ACM Press, Orlando, FL. Google ScholarDigital Library
- Weiser, M. and Brown, J. S. (1996). 'The Coming Age of Calm Technology.' Xerox PARC white paper available at http://www.ubiq.com/hypertext/weiser/calmtech/calmtech.htmGoogle Scholar
- Winograd, T. and Flores, F. (1986). Understanding Computers and Cognition: A New Foundation for Design. Norwood, NJ: Ablex. Google ScholarDigital Library
Index Terms
- Mediator and medium: doors as interruption gateways and aesthetic displays
Recommendations
Self-interruption on the computer: a typology of discretionary task interleaving
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsThe typical information worker is interrupted every 12 minutes, and half of the time they are interrupting themselves. However, most of the research on interruption in the area of human-computer interaction has focused on understanding and managing ...
Attitudes towards Attention and Aging: What Differences between Younger and Older Adults Tell Us about Mobile Technology Design
Errors in interaction with digital devices are typically blamed on human factors such as poor attention. However, the influence of attention upon the quality of human-device interaction is commonly overlooked in product design. Developers rely on ...
Living with pain, staying in touch: exploring the communication needs of older adults with chronic pain
CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing SystemsFor older adults with chronic pain, maintaining social ties can be difficult. Both chronic pain and social isolation compound each other and are associated with poor health outcomes. Our research explores how technology can be used to facilitate ...
Comments