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Where on-line meets on the streets: experiences with mobile mixed reality games

Published:05 April 2003Publication History

ABSTRACT

We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers were on the streets. The second reversed this relationship. Analysis of these experiences yields new insights into the nature of context. We show how context is more socially than technically constructed. We show how players exploited (and resolved conflicts between) multiple indications of context including GPS, GPS error, audio talk, ambient audio, timing, local knowledge and trust. We recommend not overly relying on GPS, extensively using audio, and extending interfaces to represent GPS error.

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  1. Where on-line meets on the streets: experiences with mobile mixed reality games

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            cover image ACM Conferences
            CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
            April 2003
            620 pages
            ISBN:1581136307
            DOI:10.1145/642611

            Copyright © 2003 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 5 April 2003

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            Acceptance Rates

            CHI '03 Paper Acceptance Rate75of468submissions,16%Overall Acceptance Rate6,199of26,314submissions,24%

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