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Everything you always wanted to know about game theory: but were afraid to ask

Published:11 January 2003Publication History

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References

  1. Bell, R and Cornelius, M. Board Games Round the World: A Resource Book for Mathematical Investigations. Cambridge University Press, 1988.Google ScholarGoogle Scholar
  2. Berlekemp, E., Conway, J., and Guy, R. Winning Ways for Your Mathematical Plays, Volume 1 & 2. Academic Press Inc., 1982.Google ScholarGoogle Scholar
  3. Binmore, K. Fun and Games: A Text on Game Theory. D. C. Heath and Company, 1992.Google ScholarGoogle Scholar
  4. Garcia, D. Nifty Assignments - Shall We Play a Game?, SIGCSE (2002), Cincinnati, OH.Google ScholarGoogle Scholar
  5. Ginat, D. Birds of a Feather - Mathematical Games as an Aid for CS Instruction, SIGCSE (2001), Charlotte, NC.Google ScholarGoogle Scholar
  6. Ginat, D. Loop invariants and mathematical games, International Journal of Mathematical Education in Science and Technology, 32, 5, Taylor & Francis, (2001), 635--651.Google ScholarGoogle ScholarCross RefCross Ref
  7. Nowakowski, R. Games of No Chance. Cambridge University Press, 1996.Google ScholarGoogle Scholar

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  1. Everything you always wanted to know about game theory: but were afraid to ask

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          cover image ACM Conferences
          SIGCSE '03: Proceedings of the 34th SIGCSE technical symposium on Computer science education
          February 2003
          444 pages
          ISBN:158113648X
          DOI:10.1145/611892

          Copyright © 2003 ACM

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          Publication History

          • Published: 11 January 2003

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