ABSTRACT
This paper presents the ARCHEOGUIDE project (Augmented Reality-based Cultural Heritage On-site GUIDE). ARCHEOGUIDE is an IST project, funded by the EU, aiming at providing a personalized electronic guide and tour assistant to cultural site visitors. The system provides on-site help and Augmented Reality reconstructions of ancient ruins, based on user's position and orientation in the cultural site, and realtime image rendering. It incorporates a multimedia database of cultural material for on-line access to cultural data, virtual visits, and restoration information. It uses multi-modal user interfaces and personalizes the flow of information to its user's profile in order to cater for both professional and recreational users, and for applications ranging from archaeological research, to education, multimedia publishing, and cultural tourism. This paper presents the ARCHEOGUIDE system and the experiences gained from the evaluation of an initial prototype by representative user groups at the archeological site of Olympia, Greece.
- R. Azuma, "A Survey of Augmented Reality", Proc. SIGGRAPH 95, Course Notes #9 (Developing Advanced Virtual Reality Applications), ACM Press, 1995.Google Scholar
- N. I. Badler, C. B. Phillips, B. Lynn Webber. Simulating Humans, Oxford Univ. Press, 1993.Google Scholar
- L.G. Brown. "A Survey of Image Registration Techniques", ACM Computing Surveys, 24(4), pages 325-376, December 1992. Google ScholarDigital Library
- G. Christopoulos, J. Bastias, The Olympic Games in Ancient Greece, Ekdotike Athenon, Athens, 1982.Google Scholar
- H-ANIM Specification for a standard VRML humanoid, version 1.0, 1998, on-line paper http://ece.uwaterloo.ca:80/~h-anim/spec.htmlGoogle Scholar
- R. Holloway, "Registration Errors in Augmented Reality Systems", Ph.D. dissertation, University of North Carolina at Chapel Hill, 1995. Google ScholarDigital Library
- W. Press, S. Teukolsky, W. Vetterling, B. Flannery. Numerical Recipes in C: The Art of Scientific Computing. Cambridge University Press, Cambridge, UK, 2nd edition, 1992. Google ScholarDigital Library
- P. Ratner. 3-D human modelling and animation,. John Wiley and sons, 1998. Google ScholarDigital Library
- B. Reddy, B. Chatterji. "An FFT-based Technique for Translation, Rotation, and Scale-invariant Image Registration", IEEE IP, 5(8), August 1996. Google ScholarDigital Library
- F. Seibert, "Augmented Reality by Using Uncalibrated Optical Tracking", Computers & Graphics 23 (1999), Special Issue on Augmented Reality, pp 801-804.Google Scholar
- A. State, G. Hirota, D. T. Chen, W. F. Garrett, M. A. Livingston, "Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking", Proc. of SIGGRAPH 96, ACM Press, 1996. Google ScholarDigital Library
- D. Stricker, P. Daehne, F. Seibert, I. T. Christou, R. Carlucci, N. Ioannidis, "Design & Development Issues in ARCHEOGUIDE: An Augmented Reality based Cultural Heritage On-site Guide", Proc. Intl. Conf. on Augmented & Virtual Environments and 3D Imaging" (EuroImage 2001), Myconos, Greece, 30 May-01 June 2001.Google Scholar
- D. Stricker, J. Karigiannis, I. T. Christou, T. Gleue, N. Ioannidis, "Augmented Reality for Visitors of Cultural Heritage Sites", Proc. Intl. Conf. on Artistic, Cultural and Scientific Aspects of Experimental Media Spaces (CAST 01), Bonn, Germany, 21-22 September 2001.Google Scholar
- R. Szeliski, H-Y. Shum. "Creating Full View Panoramic Mosaics and Environment Maps", Proc. ACM SIGGRAPH 97, August 1997. Google ScholarDigital Library
- N. Magnenat Thalmann, D. Thalmann, editors. Interactive computer animation, Prentice Hall, 1996. Google ScholarDigital Library
- VRML Specification on-line http://www.vrml.org.Google Scholar
- M. Wray, V. Belrose; "Avatar in Living Space", Proc. VRML 99 of the 4th symposium on the virtual reality modelling language, 1999. Google ScholarDigital Library
- I. Zoghiami, O. Faugeras, R. Deriche. "Using Geometric Corners to Build a 2D Mosaic from a Set of Images", CVPR97, 1997. Google ScholarDigital Library
Index Terms
- Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites
Recommendations
Archeoguide: An Augmented Reality Guide for Archaeological Sites
Archeoguide offers personalized augmented reality tours of archaeological sites. It uses outdoor tracking, mobile computing, 3D visualization, and augmented reality techniques to enhance information presentation, reconstruct ruined sites, and simulate ...
"The speaking celt": augmented reality avatars guide through a museum -- case study
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct"The Speaking Celt" app is an Augmented Reality companion app for museum visitors to the Keltenmuseum Hallein (Museum of Celtic Heritage) in Hallein, Pflegerplatz 5, Salzburg, Austria. Three Avatars guide the visitors through the museum. The app has ...
Archeoguide: System Architecture of a Mobile Outdoor Augmented Reality System
ISMAR '02: Proceedings of the 1st International Symposium on Mixed and Augmented RealityWe present the system architecture of a mobile outdoor augmented reality system for the Archeoguide project. We begin with a short introduction to the project. Then we present the hardware we chose for the mobile system and we describe the system ...
Comments