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State replication for multiplayer games

Published:16 April 2002Publication History

ABSTRACT

Massive multiplayer games have to cope with scalability problems that arise from the necessity of supporting network traffic for different game elements concurrently. In this paper, we show a simple means of separating these traffic styles in a proxy architecture by defining levels of urgency and relevance for each style. With this simple separation, low latency traffic styles can be preferred effectively over other traffic within the same game.We continue with a proposal for a middleware approach to the use of this infrastructure. It is based on the assumption that game developers can specify static requirements for the distributed objects at design and development time. In this case, we propose a combination of code-generation and run-time support for the use of the network architecture.

References

  1. A. Garg, S. K. Kasera, R. Kumar and D. Towsley, "Measurement of Join Latency on the Mbone", UM-CS-1999-047, August, 1999 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. R. Stewart et al., "Stream Control Transmission Protocol", RFC 2960, IETF, October 2000Google ScholarGoogle Scholar
  3. Ashwin R. Bharambe, Sanjay Rao, Srinivasan Seshan, "Mercury: A Scalable Publish-Subscribe System for Internet Games", Proc. of NetGames 2002, April 16-17, 2002 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. P. Astheimer, M.-L. Pöche, "Level-Of-Detail Generation and its Application in Virtual Reality", Proc. ofVRST'94 conference, August 23-26, 1994 Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. State replication for multiplayer games

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                cover image ACM Conferences
                NetGames '02: Proceedings of the 1st workshop on Network and system support for games
                April 2002
                76 pages
                ISBN:1581134932
                DOI:10.1145/566500

                Copyright © 2002 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 16 April 2002

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